Magic/Spells/Elemental Weapon

Keywords: Elemental (Any), Evocation

Prerequisites: One Affinity Keyword Universal Talent

Target: 1 weapon or natural weapon

Duration: 1 minute

Range: Touch

Action: Standard

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (see text)

Description: You may spend a spell point to envelop a touched weapon or natural weapon with elemental energy. When making a successful attack roll, the weapon deals an extra 1d6 damage of the selected element, plus an additional 1d6 damage per 5 BCB. Ranged weapons bestow this property on fired ammunition; alternatively, this can be used to enhance up to 50 pieces of a single type of ammunition.

A weapon may have only one Elemental Weapon effect active at a time; subsequent castings overwrite an existing Elemental Weapon effect.

Spell resistance applies to this bonus damage and any additional Effect talents applied.

Elemental Sweep
Prerequisite: Elemental Weapon

Keywords: Shaped

Benefit: The wielder of a weapon enhanced by Elemental Weapon may, as an immediate action upon succeeding at an attack roll, end the effect to make a reflex save attack against all targets in a 15-foot cone beginning at the space of, and including, the target struck. This effect inflicts elemental damage of the same type and amount granted by the spell; a failed reflex attack deals only half damage. You may choose to spend a spell point to allow the spell to continue rather than immediately ending upon the use of this effect.

Special: The default shape of this talent  is a 15-foot cone; but the caster may apply shape talents they possess to this spell, regardless the shape talent must be located in a space adjacent to the caster.

Umbral Weapon
Prerequisite: Enhance Equipment, Dark Affinity

Benefit: When wielding an elemental weapon of dark element, once per round you may reroll a missed attack roll. If the reroll hits, the target takes damage equal to damage granted by the spell.