Magic/Spells/Ash Rain

Keywords: Evocation

Prerequisites: Fire(Essence) Affinity

Target: Cylinder (40-ft. Radius + 5 feet per 4 BCB, 20 ft. high)

Duration: Concentration or 1 round per BCB(see description)

Range: Long

Action: 4 AP

Saving Throw: Resilience(End)

Spell Resistance: No

Description: A rain of hot ash falls upon the area, granting concealment to creatures 10 feet away. In addition the ash makes it difficult to breathe subjecting them to a save attack at the start of their turn, dealing 1d2 points of Endurance damage on a successful save attack. Creatures within the area take 1d4 + CAM fire damage to creatures that begin their turn within the area. At 5th BCB and every 5 thereafter the damage of this ash improves by an additional 1d4. You may spend 1 spell point to allow the spell to continue without concentration.

Firestorm
Prerequisite: Ash Rain, BCB 6th.

Spell Resistance: Yes

Benefit: You may spend 1 spell point when casting ash rain to transform it to a fire storm. The distance the spell provides concealment increases to 20 feet, the spell no longer makes it difficult to breathe, but the damage of the spell improves to 2d6 + 1d6 per 4 BCB.

Special: If using the hot coals talent, the area is treated as fires appropriate to the number of d6 of fire damage would be dealt (usually half the damage of the firestorm itself); for the purpose of extinguishing and abilities that can interact with fires.

Hot Coals
Prerequisite: Ash Rain, BCB 4th.

Benefit: Ash rain begins to accumulate on the ground, causing the area to form hot coals that harm creatures attempting to walk over them. Creatures moving through or entering the area of ash rain take half the damage of the ash rain spell in addition to the damage if they begin their turn in the ash rain.

Wandering Rain
Prerequisite: Ash Rain, BCB 8th

Benefit: You may direct your ash rain as a 2 AP action causing it to move up to 5 feet plus 5 feet per 5 BCB.

Special: Effects that are created within the area (such as the hot coals talent) are created within the new location of the spell as long as it remains in that location for 1 round; effects last for 1 round per 4 BCB you possess after your ash storm leaves the area; fires within the area may continue to burn if they would naturally be able to continue (provided sufficient fuel).