Magic/Spells/Air Geyser

Keywords: Maneuver, Evocation

Prerequisites: Air (Essence) Affinity, BCB 3rd

Target: one creature or object up to your size.

Duration: instantaneous.

Range: Close

Action: 4 AP

Saving Throw: Manuever

Spell Resistance: No

Description: You may spend a spell point to create a powerful blast capable of flinging an opponent upward. Upon casting this spell you make a reposition combat maneuver against the target using your BCB in place of your BAB and your CAM in place of your strength modifier to determine your MSB. If successful the target creature takes 2d6 wind damage and is hurled directly upwards 10 feet plus the distance normally allowed by a reposition maneuver. If the creature strikes a solid object such as a ceiling they are dealt a number of points of damage as if they had fallen. Once the effect ends the creature falls (unless they possess flight), taking fall damage as normal for the distance fallen. If the maneuver fails the creature instead takes half damage and is not moved. The damage of this spell improves by an additional 1d6 at 5th BCB and every 5 BCB thereafter.

Enlarged Geyser
Prerequisite: Air Geyser, BCB 8th

Benefit: You may spend an additional spell point to allow your air geyser to affect a creature up to one size category larger than yourself plus an additional category per 6 BCB you possess. When spending an extra spell point in this way your Air geyser gains an additional +1 bonus to CMB + an additional 1 per 6 BCB you possess. In addition the damage from air geyser is improved from d6s to d8s.

Pressure Blast
Prerequisite: Air Geyser

Benefit: You may spend an additional spell point as part of casting Air Geyser to cause your successful reposition maneuver to instead hurl the target 5 feet per 2 BCB you possess rather than its usual distance, and if your CMB check only fails by one degree or less the creature still takes full damage from the spell, and 50% additional damage on a success.