Magic/Spells/Elemental Shell

Keywords: Elemental (Any), Shell, Evocation

Prerequisites: One Affinity Keyword Universal Talent

Target: One Creature

Duration: Concentration or 1 minute per BCB (see description)

Range: Touch

Action: Standard

Saving Throw: Will negates (harmless)

Spell Resistance: No

Description: You can surround a target with a protective layer of elemental energy for as long as you concentrate, or you can spend a spell point to allow the spell to continue without concentration for 1 minute per BCB; and may dismiss the spell as a standard action.

When using Elemental Shell, the caster selects an elemental affinity talent that she possesses. The target gains Resist 1 against this element and any elements it is strong against or immune to; this Resist increases by 1 for every 4 BCB.

A creature may have only one elemental shell active at a time; subsequent castings overwrite an existing Elemental Shell.

Expanded Resistance
Prerequisite: Elemental Shell

Benefit: Your Elemental Shell also provides Resist against elements that your chosen element takes reduced damage from, in addition to elements that it is strong against or immune to.

Retributive Protection
Prerequisite: Elemental Shell

Benefit: If a creature strikes the target of your Elemental Shell with a melee attack, that creature suffers 1 point of elemental damage (of the type chosen when casting Elemental Shell) per BCB.

Retributive Burst
Prerequisite: Elemental Shell, Retributive Protection

Benefit: If a creature confirms a critical hit against the target of your Elemental Shell with a melee attack, you may end the spell as an reaction to instead treat it as a normal hit and create a Burst 5 discharge of elemental energy, dealing 1d6 damage (of the type chosen when casting Elemental Shell) per BCB.

Vampiric Shield
Prerequisite: Elemental Shell, Retributive Protection; Dark or Cold Affinity, BCB 6th

Keywords: Necromancy

Benefit: You may spend an additional spell point when casting an elemental shell of Cold or Dark affinity. When your elemental shell of Cold or Dark deals damage to an attacker you are healed for 50% of the damage dealt (minimum 1).