Magic/Spells/Personal Barrier

Keywords: Shell, Transmutation

Prerequisites: Earth or Electric Affinity

Target: One Creature

Duration: Concentration or 1 minute per BCB (see description)

Range: Touch

Action: Standard

Saving Throw: Will negates (harmless)

Spell Resistance: No

Description: You can surround a target with a magical shield for as long as you concentrate, or you can spend a spell point to allow the spell to continue without concentration for 1 minute per BCB; and may dismiss the spell as a standard action. When casting Personal Barrier, choose either to provide either a bonus to the target’s armor check or temporary hit points.

Personal Barrier may provide a +2 deflection bonus to the target’s armor check, which increases by an additional +1 for every 6 BCB.

Alternatively, it may provide 1 temporary hit point per point of BCB plus an additional amount equal to your CAM. While concentrating to maintain this spell, these temporary hit points refresh each turn when you spend the action to concentrate. When a spell point is spent to allow the spell to continue without concentration, the barrier instead regains a number of hit points equal to your CAM at the start of the target’s turn (up to the spell’s normal maximum). The spell ends when these temporary hit points are fully depleted.

Ablative Barrier
Prerequisite: Personal Barrier

Benefit: You may spend an additional spell point when casting Personal Barrier to provide both the bonus to the target’s armor check and the temporary hit points, this additional point is spent when the spell is cast and is separate from the spell point used to allow it to continue without concentration.

Alternatively, you may use this talent without spending an additional spell point. When used in this way, if less than half of the temporary hit points are remaining, the deflection bonus to the target’s armor check is reduced by 1, plus an additional 1 for every 12 BCB. The spell ends when the temporary hit points are completely depleted.