Creature Classes/Demon

Hit Die: d10

Type: Creature

Skill Ranks Per Level: 4 + Int

Requirements: Must possess the Elemental(Dark, Demon) type and subtypes.

Class Features
The following are class features of a Demon.

Weapon and Armor Proficiency
A demon is proficient with no weapons or armor. If this is the character’s first level in a class they gain proficiency in a single simple or martial weapon.

Mystic Pool
A demon learns to push their natural energies to create both the magical and extraordinary. This pool contains a number of points equal to his levels in demon. A mystic pool may be used as a stamina or a spell point pool, though it does not stack with either when determining the size of either pool. Similar to a stamina and spell point pool, a mystic pool restores itself after 8 hours of rest.

At 3rd level and every 3 levels thereafter the mystic pool’s size increases by an additional 1. If he obtains a mystic pool from another class or source he may combine the pools and their levels to determine the total capacity of the mystic pool. If this is the character’s first level in a class their mystic pool’s capacity increases by an additional 2.

Unlike normal classes, creature classes do not count as either Martial or Casting classes for the purposes of determining MPB and SPB, and if this is their first level in a martial or magic class, despite having a mystic pool.

Basic Demonic Magic (Su)
At 1st level, all demons gain Wield Element as a natural spell and may use it as if they possessed the dark or fire affinity talents. This natural spell may be cast by spending 1 mystic pool point using their levels in demon classes as their BCB and their SPB. In addition the demon's base mystic pool capacity improves by 2 points.

Demonic Form (Ex)
At 1st level, the demon selects one of the following forms. This is representative as their base type of demon and helps determine how they will evolve as one. Each form dictates a stat adjustment, natural weapons, and movement speeds. In addition each form gains a stance feat as a bonus feat at 1st level, If this is the creature’s first level in a class.

Should a form give a size adjustment the creature gains the usual size and ability score adjustments for their new size in addition to the listed bonus from the demonic form.


 * Imp: An imp is somewhat humanoid in shape, but is generally smaller, weaker, and uses flight as their primary form of movement.
 * Required Body: Monstrous Humanoid body type.
 * +2 class bonus to charisma and intelligence, -2 penalty to strength and constitution.
 * Additional Limbs: 2 Wings
 * Natural Weapons: 2 Claws, Gore
 * Speed: 20 ft. Land, 30 ft. fly (average).
 * Size Adjustment: Reduced by 1 step
 * Bonus Stance: Defensive Stance
 * Beast: A beast is generally a quadruped, representing that of a demonic form of an animal.
 * Required Body: Quadruped
 * +2 class bonus to strength and dexterity, -2 penalty to intelligence and wisdom
 * Additional Limbs: None
 * Natural Weapons: Bite, 2 claws
 * Speed: 40 ft Land.
 * Size Adjustment: None
 * Bonus Stance: Reckless Stance
 * Brute: A brute tends to be humanoid in form, possibly with certain animalistic aspects, but overall exaggerated in form and strength.
 * Required Body: Humanoid or Monstrous Humanoid
 * +2 class bonus to constitution, -2 penalty to intelligence.
 * Additional Limbs: None
 * Natural Weapons: Gore; 2 claws or 2 slams
 * Speed 25 ft land.
 * Size Adjustment: Increased by 1 step.
 * Bonus Stance: Power Stance
 * Humanoid: While still demons, these look closest to humans or other similar creatures. They can be somewhat twisted either in certain aspects being clearly not human, their shape generally fits; those who look closest to humans tend to evolve into succubi and incubi.
 * Required Body: Humanoid
 * +2 Class bonus to Charisma
 * Additional Limbs: None
 * Natural Weapons: Gore; 2 Claws or 2 Slams
 * Speed 30 ft land.
 * Size Adjustment: None
 * Bonus Stance: Power Stance or Defensive Stance

Abyssal Flesh (Ex)
At 2nd level, the demon gains a +1 bonus to their natural armor. Their existing natural armor bonus increases by 1 every 5 levels of demon creature classes the creature possesses.

Demonic Trait
At 2nd level and every 2 levels thereafter a demon gains one the the following demonic traits. Unless otherwise specified each of these traits may only be taken once.


 * Cloven Hooves: The demon’s legs change granting them hooves. The demon gains one hoof attack per leg they possess. This replaces any natural weapons that limb may have already possessed.
 * Demonic Grip (Requires: Brute demonic form): The demon gains the Giant's Grip combat feat as a bonus feat, even if it would not meet the prerequisites.
 * Demonic Goliath (Requires: Brute demonic form, Demon Level 4): The demon’s size category increases by 1 step.
 * Frightening Visage (Requires: Intimidate 1 rank): The demon gains a +2 class bonus on intimidate checks. In addition, the demon gains the Bullying Blow martial feat as a bonus feat.
 * Brute’s Stride (Requires: Brute demonic form): The demon gains the Forceful Stride combat feat as a bonus feat even if he does not meet the prerequisites. The demon may use a slam attack instead of unarmed strike when using the Forceful Stride feat.
 * Empowered Demonic Magic: The demon deals an additional 1 point of damage per damage die rolled for fire or dark elemental damage dealt by any natural spell the demon has gained from demon classes.

Expanded Demonic Magic (Su)
At 3rd level, and every 2 levels thereafter, the demon gains access to an additional natural spell. This natural spell is chosen from the following list, and may be cast by using mystic pool points in place of the spell point cost of the chosen spell; the demon uses their levels in demon classes as their BCB and their SPB.


 * Enhance Aspect, with the aspect of the bull talent.
 * Elemental Weapon, choosing dark or fire damage.
 * Elemental Blast, with the Improved Elemental Blast talent, choosing dark or fire damage. This may be selected a second time to allow the natural magic to be treated as if the demon had taken Improved Elemental Blast talent twice.
 * Conjure Wall, and may be cast with the Wall of Fire or Wall of Darkness talents.
 * Personal Barrier

Hellfire(Su)
At 3rd level, the demon gains access to the ability to summon hellfire. Summoning hellfire creates a 10 foot radius burst within 60 feet of the demon. This must originate on the ground, but rises into the air 10 feet per demon level. For every 5 levels of demon classes the demon possesses, the radius and range of this ability improves by an additional 5 feet. Creatures within the pillar are subject to a reflex save attack (1d20 + ½ the demon’s hit dice + the demon’s charisma modifier), with a successful save attack dealing 1d4 fire and 1d4 dark damage per 2 levels in demon classes. The demon must wait 1d4 rounds between uses of this ability.

Demonic Rage (Ex)
At 4th level, the demon learns to hone their wild nature into a more focused destruction. This ability functions, and counts as, the barbarian’s rage class feature using the demon’s level in demon classes as their barbarian level to determine the effects of this ability; this also stacks with any levels in barbarian the demon may also possess.

Bleed Spirit(Su)
At 5th level, the demon learns to sap a creature’s strength without killing them to prolong their suffering. As a focused attack action, the demon may make an attack against a single creature. The attack itself deals no damage, but the creature begins to take a special type of bleed effect equal to the weapon’s damage dice. This functions as normal bleed except that the creature takes nonlethal damage each time the bleed would deal damage. When the creature would begin taking lethal damage from this nonlethal damage, the bleed effect immediately ends.

Demonic Ascension (Ex)
At 6th level, the demon becomes more powerful as they begin to evolve into a higher form of demon. The demon learns to further manipulate the soul of their foes. When the bleed from the demon’s spirit bleed is removed, either through healing or through the effect ending due to the target taking the limit of their nonlethal damage, the creature is subject to a Fortitude Save Attack (1d20 + ½ the demon’s hit dice + the demon’s charisma modifier). On a success, the creature takes 1d4 points of ability damage to its constitution and wisdom scores; for every additional degree of success, the ability damage from this ability improves by 1. The demon gains a number of temporary hit points equal to the ability damage dealt with this ability. In addition the demon gains the ability to cast their natural spells they possess while raging, and may apply its bonus to attack and damage rolls to the attack rolls, save attack rolls, and damage rolls of any natural spells they possess; and the demon may treat their hellfire as a natural spell for the purposes of this.