Magic/Spells/Void Tentacles

Keywords: Clinging, Dark, Maneuver, Conjuration

Prerequisites: Dark Affinity, BCB 4th

Target: Radius (10 feet + 5 feet per two BCB)

Duration: 1 round per BCB.

Range: Close

Action: Standard

Saving Throw: none

Spell Resistance: No

Description: You may spend a spell point to cause rubbery black tentacles to pour out from the origin point of this spell. Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that this spell is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles’ CMB, the tentacles use your BCB as their BAB and your CAM as their Strength modifier. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect. Just as with a normal grappler, this effect gains a +5 circumstance bonus on grapple checks made against targets it is already grappling, but cannot move foes or pin foes.

Each round the tentacles succeed at a grapple check against a creature, that creature takes 1d6 (+1d6 per 4 BCB you possess) points of bludgeoning damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to its CMB.

The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last.

Aligned Tentacles
Prerequisite: Black Tentacles Spell, Any Alignment Except True Neutral

Benefit: Black Tentacles only targets creatures whom have an alignment opposed to your own on the law/chaos and good/evil axis (for example a lawful neutral character’s black tentacles would target all chaotic aligned creatures; while a lawful good character’s tentacles would target chaotic and evil creatures). This ability cannot specifically target a neutral alignment, though can still target a component of a neutral creature’s alignment (such as good, evil, lawful, or chaotic).

Energized Tentacles
Prerequisite: Black Tentacles Spell, One Affinity Keyword Universal Talent. BCB 6th.

Benefit: Black Tentacles gains the Elemental keyword and may have its damage type converted from bludgeoning to the elemental damage type of an affinity keyword talent you possess.

Greater Black Tentacles
Prerequisite: Black Tentacles Spell, BCB 10th Benefit: You may spend an additional two points when creating black tentacles to increase the radius up to 10 feet per BCB.