Scrolls

A scroll is a spell in written form, containing the power of the spell for later activation. Scrolls similar to a potion are single-use, with the power leaving the scroll once it's been activated.

A scroll is usually written on a heavy sheet of high-quality paper, or similar type of surface. Scrolls are usually rolled up from both ends to form a double cylinder to help protect the scroll, also allowing for quick access to the contents.

Using a Scroll
To utilize a scroll you must pass a few conditions first.

Decipher Writing
You must be able to decipher the writing on a scroll first to be able to utilize it, either for learning the spell for your own spell source or simply activating the scroll and using the spell stored within.


 * If you already know the spell, regardless of the talents on the scroll, you do not need to decipher the scroll, having already familiarity with the magic contained within.
 * If you do not know the spell within you must instead make a knowledge(arcana) check (DC 20+ BCB of the spell contained within) to decipher and identify the spell within.
 * Use Magic Device may be used instead at a 5 higher DC to identify the spell.

Once you’ve deciphered a scroll you no longer need to decipher it again and may immediately skip to learning from or activating it. You must spend at least a 3 AP action to decipher a scroll.

Learning From A Scroll
Once you've deciphered a scroll you may add it to your spell source if you are a prepared caster. To learn from the scroll into your spell source requires a knowledge(arcana) check (DC 20+ BCB of the spell contained within). Learning a spell from a scroll consumes the scroll as if you had activated it, and can no longer be activated or learned from again.

Activating A Scroll
Once you’ve deciphered a scroll you can activate a scroll by resting the magic from the scroll. You must be able to see the scroll to read the contents and activate it. You must be holding the scroll to activate it, requiring a 3 AP action to activate (in addition to the action required to pull out the scroll if stored).

You must also meet one of two requirements to cast the spell contained within the scroll


 * If you already know the spell and all talents contained within and are of equal or higher BCB than the spell contained within you may activate the scroll within without a check.
 * If you do not already know the spell or do not possess a BCB equal to or higher than the spell contained within you must instead make a Use Magic Device check (DC 10 + the BCB of the spell contained within). If you do not possess the base spell of the scroll the DC of this check is increased by 10; for each component such as talents, meta talents, or other similar components, that are not the base spell, you do not possess, the DC increases by an additional 2.

Using a scroll uses the spell within the scroll’s set BCB and talents within. The spell may not be modified further by the caster and must be used as it was written in the scroll, with the limitations and effects related to this. If the spell has a target the user of the scroll may choose the target (or targeted area if the spell would do so).

Scrolls utilize the CAM and a save DC pre-defined on the scroll at its creation; if not specified the default scroll value should be utilized instead. The caster of a scroll otherwise treats it as if they had cast the spell, giving them control over the spell, such as if the spell written in the scroll was set for concentration, rather than having a set duration, the user of the scroll must concentrate on the spell to allow it to continue as normal. It must be decided at creation if the spell allows for concentration or the longer effect which will be written into the scroll, and does not allow the user of the scroll to spend spell points or other resources to modify the effects of the spell contained within the scroll, as the effects were already determined at creation.

Default Scroll Values
Scrolls that do not have a set CAM or Save DC they should use the default scroll values instead. This is useful for found scrolls, and can be a handy tool fo a GM to more quickly hand out scrolls without needing to define the stats of the caster who had made it.

A scroll uses the following default values based on the BCB of the scroll to determine CAM: Save DC should be defaulted to 10 + ½ BCB of the scroll + the default CAM of the scroll.

Crafting Scrolls
Scrolls may be scribed by a spellcaster from their known or prepared spells. A scroll may only be crafted at a BCB equal to or lower than the spellcaster attempting to scribe it, and must know the spells and talents, or have them prepared, to create the scroll. As the final step of crafting a scroll the spellcaster must cast the spell they are attempting to write into the scroll; using the prepared spell slot and any spell points required to cast the spell; the effects of the spell do not occur, but rather are stored in the scroll for later when the scroll is activated. Scrolls are one time use and cannot be restored after use without simply making a new scroll.

Scrolls are crafted without a skill check and instead are simply crafted at a base progress rate of 1000gp per day; meaning a single scroll of 250gp or less can be made in less than two hours.

To craft a scroll you must perform the following steps:


 * 1) Choose the base spell of the scroll.
 * 2) Only a single spell may be utilized in a scroll.
 * 3) Determine the talents the spell would utilize.
 * 4) The talents must be valid to be applied to the spell, and must make a valid spell to be cast.
 * 5) Spells like transformation require a form talent to function, and as such cannot have a scroll  made without an accompanying form talent.
 * 6) Determine the Desired BCB of the spell.
 * 7) The scroll must be of the minimum BCB required to cast the spell.
 * 8) A spell or talent with a BCB requirement of 13 would require a scroll of a minimum 13 BCB.
 * 9) A spell with no BCB requirement may be made at any BCB desired, as long as you are capable of meeting the BCB requirements to craft it.
 * 10) You cannot personally craft a scroll which requires a BCB higher than your own.
 * 11) Determine Complexity
 * 12) Complexity is the higher of either number of talents or number of spell points spent on the spell.
 * 13) Affinity talents and the spell itself are not counted.
 * 14) Spells that require a talent to cast, and otherwise do not function without such talents, do not count the required talents to cast, but any optional talents beyond this are counted as normal.
 * 15) Example: When casting the transformation spell, a form talent must be applied for the spell to otherwise function. As such a creature making a potion of transformation with the elemental form talent would not count the elemental form talent towards the complexity. Talent-wise the spell would have a complexity of 0 due to the affinity and form talent not counting, and the base spell not counting towards the complexity. If choosing to make it a spell that costs a spell point rather than concentration it would then become a complexity 1 spell.
 * 16) Determine Cost
 * 17) A scroll is crafted at a base cost of 50 gp.
 * 18) For each point of complexity beyond 1 the cost of the scroll is increased by 100%.
 * 19) If the complexity is 0 the cost of the scroll is instead reduced by 50%.
 * 20) Determine the Finalized Scroll’s Effects
 * 21) Calculate the spell's effects using the crafted BCB of the scroll.
 * 22) Unless otherwise specified it is assumed a scroll has a SPB value equal to the BCB value of the scroll.
 * 23) The CAM value of the spell is determined at the point it is created, using the caster’s CAM.
 * 24) Save DCs for a scroll are calculated at 10+ the scroll creator’s save attack bonus.
 * 25) Save DC is used in place of save attack rolls, as the effects are dependent upon the scroll rather than the user.