Magic/Spells/Web

Keywords: Creation

Prerequisites: Nature(Essence) Affinity

Target: 20 foot radius

Duration: 10 minutes per BCB

Range: Medium

Action: 4 AP

Saving Throw: Reflex(negates)

Spell Resistance: No

Description: You may spend a spell point to create a many-layered mass of strong, sticky strands, similar to spiderwebs, trapping those caught in them. Any creature in the effect's area when the spell is cast, or enters the area later, is subject to a Physical save attack. If it succeeds the creature becomes entangled, on one degree of success or more the creature is instead staggered. A creature can break free by making a MSB or Escape Artist check as a 3 AP action against the save attack of this spell. Regardless of success or failure the area is treated as difficult terrain. When placing a web it must be anchored to two or more solid and opposed points, or on a solid surface such as a wall or floor.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover. The strands of a web spell are flammable. A weapon that deals fire damage can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

Web-Wall
Prerequisite: Create Wall, Web

Target: Continuous line containing one 5-foot square per BCB

Benefit: You may make a wall as per the create wall spell, but of webs. Each end of the continuous line must still be anchored to a solid point.

Special: This talent may not be combined with other wall talents, nor talents that alter the target area of the web spell.

Greater Web
Prerequisite: Web

Target: 25 feet + 5 feet per 4 BCB.

Benefit: You may spend an additional spell point to cause your web to target a larger area than normal.

Strangulating Web
Prerequisite: Web, BCB 5th

Benefit: When creating a web with this talent, creatures who fail their Physical save are no longer staggered or entangled. Instead each time a character takes a 2 AP or greater action they are subject to a Physical save attack. Each time you make a successful Physical save attack against the creature with this spell, they take a cumulative -1 penalty to attack rolls and AC as the webs begin to wrap themselves tighter around them as they struggle. For each -2 penalty the creature’s movement speed is reduced by 5 feet (to a minimum of 5 feet). At a -6 penalty the creature’s mouth or neck becomes entangled with the web causing them to become silenced, and at -10 the creature becomes unable to breathe and must hold their breath or suffocate.

Creatures may attempt a MSB or escape artist check as a 2 AP action, but doing so only removes up to -2 of this penalty; and the attempt still subjects them to the Physical save attack.