Magic/Spells/Cure

Keywords: Healing

Prerequisites: Nature(Essence) Affinity

Target: One Creature

Duration: Instantaneous

Range: Touch

Action: 4 AP

Saving Throw: none

Spell Resistance: No

Description: You may spend a spell point to restore 1d4 + CAM + BCB hit points to a single creature touched. At 2nd BCB and every BCB thereafter this spell restores an additional 1d4 hit points.

At 10th BCB, you add an additional 1 point of healing to your cures for every 2 BCB you possess.

Special: Undead creatures targeted by this spell are instead damage by this spell, in addition the dice of this spell improve from 1d4 to 1d6 when calculating the damage dealt by this spell to undead.

Greater Cure
Prerequisite: Cure

Benefit: By spending an additional spell point, you may improve the dice of your cure spell from d4s to d6s.

Special: When damaging undead using this talent your damage improves from 1d6 to 1d8.

Invigorating Cure
Prerequisite: Cure

Benefit: Any excess healing from your cure spell is not lost, but instead is granted as temporary hit points to the target that last 1 minute.

Life-Saving Cure
Prerequisite: Cure

Benefit: You may use your Cure to restore hit points to a creature that has died from hit point damage within 1 round. If your Cure brings the creature’s hit points above its maximum negative hit points, it returns to life and gains 1 temporary negative level. This temporary negative level fades after 24 hours without the need for a save. If the creature already has any temporary negative levels when it is returned to life by this talent, they become permanent negative levels and the creature gains the temporary negative level from this talent.

Reflexive Cure
Prerequisite: Cure

Benefit: By spending 2 additional spell points, you may cast Cure on yourself as an reaction when you take damage, or may cast it on an ally within your range when that ally takes damage. This talent cannot be used to deal damage to undead.

Restore Ability
Prerequisite: Cure

Benefit: Your Cure may remove ability damage rather than restoring hit points, restoring 1d4 ability damage plus an additional 1d4 at 3 BCB and every 3 BCB thereafter. You may assign these dice among multiple ability scores before rolling.

Special: You may take this talent a second time. If you do, you may spend an additional spell point to restore ability drain rather than ability damage.