Potions

Potion crafting is another branch of alchemy that utilizes tangible physical resources to create effects that mimic that of spells, as well as some wholly unique effects. The primary downside of potions over having the magic cast normally is that a creature can only imbibe so many potions in a single day before succumbing to what is known as potion sickness.

Drinking Potions
A creature may drink a potion as a move action. Usually the process may require two move actions to accomplish as the creature needs to first draw a potion from storage as a move action, then a second move action to drink. When a potion is ingested the potion drinker is treated as the target of the spell emulated by the potion.

Some potions may be applied to objects rather than ingested if the spell they emulate would enhance or modify an object in some way. In these cases the object is treated as the target of the potion.

Unless otherwise specified, drawing and drinking a potion provokes attacks of opportunity.

Potion Sickness
A creature can only imbibe a number of potions in a single day equal to their Constitution modifier (minimum 2), as such a creature with a 16 constitution (+3 modifier) would be able to drink 3 potions per day before succumbing to potion sickness. This makes potions a resource which is more important to utilize quality over quantity.

A creature suffering from potion sickness gains the sickened condition for the remainder of the day. If a creature drinks another potion while already sickened due to potion sickness, it instead becomes nauseated for the remainder of the day (or until it completes a long rest). If a creature drinks yet another potion while nauseated due to potion sickness, it takes 1d4 constitution damage per additional potion consumed. These sickened and nauseated conditions cannot be removed other than by completing a long rest or after 24 hours.

Crafting Potions
Crafting potions is similar to crafting regular alchemical items, having a rarity and a rank to determine their overall power. As potions emulate spells, much of what determines this are the talents that are going into it. Think of crafting a potions as similar to preparing a spell charge for a prepared caster, selecting all of the talents that go into a single casting of the spell.


 * Rarity: Rarity primarily determines the minimum level required to emulate the talents utilized in the potion.
 * Rank: Rank determines additional BCB (beyond the minimum BCB of the rarity) gained by the potion for each rank beyond first.
 * Complexity: Complexity is primarily a sum of spell points that would have been required to cast the spell normally; this is usually the way to track complexity, as some spells may have the option to spend a varying number of spell points

Crafting potions requires a Profession(Potioner) skill check rather than Profession(Alchemist), as potion making is a specialized craft. When crafting a potion, the following steps should be followed:


 * 1) Determine the talents being utilized
 * 2) The drinker of the potion is always considered the target, even if the spell would normally target multiple creatures or an area, all effects are instead applied to the drinker of the potion only.
 * 3) This applies to potions applied to objects as well, instead treating the targeted object as the target.
 * 4) Determine the minimum BCB of the spell being cast.
 * 5) This is determined by any talents with a BCB requirement. For example, if the highest requirement for a talent utilized in the potion is BCB 13 then it would need to be a potion of rare quality; this is because the range of rare is 10th to 14th. The rank of the item would be required to be 4, as it would add an additional 3 BCB to the minimum for rare quality to reach the 13 BCB minimum required by the talent used.
 * 6) Remember, in both step 2 and Step 3 of this list, you cannot personally craft a potion which requires a BCB higher than your ranks in Profession(Potioner).
 * 7) Determine the desired BCB of the spell being cast.
 * 8) Using the previous example, if our spell required 13 BCB minimum, but we desired 15, then instead of rare rank 4, it would require exceptional rank 1.
 * 9) Determine Base Cost
 * 10) First, the cost is determined by rarity which is listed in the base cost column.
 * 11) Determine Rank Cost
 * 12) Rank cost is listed in the “cost increase per rank” column. This value is the cost increase for every rank above 1 (as such a rank 5 common item would have a cost increase of 40gp on top of the base cost of 40gp)
 * 13) Determine Complexity Cost
 * 14) Complexity is the higher of either number of talents or the number of spell points spent on the spell.
 * 15) Affinity talents and the spell itself are not counted.
 * 16) Spells that require a talent to cast (such as transformation requiring a form talent) do not count the required talents to cast, but any optional talents beyond this are counted as normal.
 * 17) For every point of complexity above 1 increase the crafting price by 50% ( for example a potion with a complexity of 3 would raise the price by 100%).
 * 18) If the value is 0 instead treat the complexity as 0.5x effectively halving the cost of the potion rather than increasing it.
 * 19) If you end up with a decimal point when calculating simply round down to the nearest whole number.
 * 20) Determine effects of the spell.
 * 21) Calculate the spell using the BCB cost of the spell.
 * 22) Unless otherwise specified it is assumed a potion has a SPB value equal to the BCB value of the potion.
 * 23) As these spells have no caster the rarity determines the CAM value that will be utilized in the spell, as noted on the rarity chart. This value is only used in spells with variable effects dependent on a CAM value.
 * 24) Save DCs for a spell are calculated at 10+ ½ BCB + CAM value + Save DC Bonus (all determined by rarity and rank of the potion). Most potions are beneficial, but some may have ill effects for the drinker, or grant the drinker a spell that passively forces save attack rolls.
 * 25) Save DC is used in place of save attack rolls, as the effects are dependent upon the potion rather than the user.
 * 26) Spells that would normally last for a concentration duration instead automatically end after 1 round.
 * 27) If a spell would normally allow for greater duration with a spell point it is generally recommended to make a version with the spell point rather than concentration.
 * 28) Class features that would change the effect of the spell or reduce spell points cannot be utilized in a potion.
 * 29) Determine Craft DC
 * 30) Base DC is determined by the Rarity of the item
 * 31) For each Rank above 1st the Craft DC increases by 5.
 * 32) Similar to rank, for each level of complexity above 1, raise the crafting DC by 5.
 * 33) If the complexity is 0, instead reduce the DC by 5.

Rarity Chart:

List of Potions
Some potions in this list are unique and do not emulate spells, such as the mana potion; other potions such as the healing potion listed as simply examples that players may commonly purchase, but may always find other variants with higher ranks or different talents.