Classes/Possessor

= Possessor = Hit Die: d10

Type: Hybrid

Prerequisites: Possessed origin, Dramatic Twist, Animal Companion

Skill Ranks Per Level: 4 + Int modifier.

Class Features
The following are class features of the possessor.

Weapon and Armor Proficiency
Possessors gain no additional proficiencies with any weapon or armor.

Casting
Possessors may combine spells and talents to create magical effects, and may choose Intelligence, Wisdom or Charisma as their Casting Ability Modifier.

Caster’s Concentration
As a spellcaster, possessors gain ranks in the concentration skill equal to their class level.

Mystic Pool
Possessors draw upon their natural energies to create effects both magical and extraordinary. Possessors gain a mystic pool which contains a number of mystic points equal to their levels in hybrid classes. A mystic pool may be used as a stamina or a spell point pool, though it does not stack with either when determining the size of either pool. The mystic pool restores itself after approximately 8 hours of rest.

At 3rd level and every 3 levels thereafter the capacity of the mystic pool increases by an additional 1. If they obtain a mystic pool from another class or source they may combine the pools and their levels together for this purpose to determine the total capacity of the mystic pool.

Classes with a mystic pool count as both Martial and Casting classes for the purposes of determining MPB and SPB.

Implements
Possessors may use any implement allowed by prior casting classes.

Magic Talents
Possessors gain a magic talent every time they gain a BCB from possessor levels, each magic talent may be used to learn a new talent or new spell they qualify for.

Long Journey
Possessors treat their class levels as ½ of a level for the purpose of determining advancement of the Hero’s Journey class feature of the Chosen class.

Unnatural Companion
Rather than inhabiting the host directly, the entity may instead invade the body of an animal companion and take control over it. While possessing the companion, the entity treats the companion as the host for the purposes of the Dark Passenger origin benefit and any Dramatic Twists from the possessed origin (including treating itself as having the same hit dice as the companion), and is always considered to be in control for the purposes of features that depend on this. While the entity is possessing another creature, the Manifestation twist will not activate.

The entity uses the base statistics of the companion as described on the Companions page, but may use the possessor’s CAM in place of the companion’s Intelligence score if it would be higher. The entity uses the companion’s feats and skill ranks (in addition to ranks in the skill it selected for the Manifestation twist equal to the companion’s hit dice). The entity gains 2 temporary hit points per hit die, which are regained when it performs a short rest.

When the entity is reduced to 0 hit points it is expelled from the companion body and returns to the original host. The companion body gains the Unconscious condition and remains this way, even if healed, until the entity takes control over it again (see the Steal Body class feature for details); during this time the companion body is treated as having Intelligence, Wisdom, and Charisma scores of 0. The entity may willingly discard the companion body and return to the host at any time.

If the companion body is slain or discarded, the entity can obtain a new one by hunting or purchasing an appropriate creature and allowing the entity to subvert the creature’s personality over an uninterrupted period of 24 hours. The creature must be unconscious or helpless during this period, and if the process is interrupted it must be started anew but the creature suffers 1 point of Intelligence, Wisdom, and Charisma damage for each hour that the entity had been attempting to subvert it prior to the interruption; if this reduces one of these ability scores to 0 the creature is comatose or catatonic until the damage is healed. If the entity successfully completes the process that ability damage is thereafter ignored.

At 1st level, the entity may possess a companion of the animal type, with either the avian, quadruped, serpentine, or vermin base forms.

At 3rd level, the entity may also possess companions of the aquatic or humanoid types, and may possess companions with the biped base form.

At 5th level, the entity may also possess companions of the constructed and undead types, and may possess companions with the orb base form.

At 7th level, the entity may also possess companions of the ooze and plant types, and may possess companions with the amorphous base form.

At 9th level, the entity may possess companions of the anarchic, celestial, demonic, fey, and fiendish types.

Possessors may apply any bonus companion talents they have from features that affect the Animal Companion class feature (such as the Animal Focus class feature from the Ranger class) to a companion body.

Special: If a companion body is stolen or discarded after the entity leaves it, after 24 hours the companion body’s ability scores return to their normal values but the companion is treated to have a number of points of ability damage to its Intelligence, Wisdom, and Charisma scores equal to those ability scores, which recover normally thereafter. Once the companion body regains its own sense of self, it is under no compulsion to obey the possessor or the entity and is treated as a released companion.

Steal Body
At 1st level, possessors gain the ability to take over the body of another creature for a short period of time. The host may spend 1 spell point to allow the entity (whether inside of the host’s body or a companion body) to touch an unconscious creature as a full-round action that provokes attacks of opportunity and take control over it (as if using the Command spell with the Dominate and Grand Domination talents, but the target does not receive additional saves during the effect as long as it still has the Unconscious condition; if the creature becomes conscious during the effect, it makes saves as if affected by the Seize Control class feature below).

The entity may only attempt to take over a creature with fewer than 4 hit dice per class level. The entity may possess a stolen body for up to 1 hour per class level before it is expelled.

If the entity leaves a companion body to take control of a stolen body, the companion gains the Unconscious condition as if the entity had been expelled from that body. The entity may resume control over the companion body as a move action rather than a full-round action.

While in control of a stolen body, the entity gains 2 temporary hit points per hit dice of the stolen body, increasing by 1 per hit dice at 4th level and every 3 levels thereafter (these temporary hit points are lost before any actual hit points, but damage may be assigned to other sources of temporary hit points before these). While these temporary hit points remain, the entity suppresses the Unconscious condition (whether it was gained as a result of hit point damage, nonlethal damage, or a spell or effect such as a poison). When the temporary hit points are lost, or if the stolen body dies, the entity is expelled.

If the stolen body is at negative hit points, it automatically stabilizes but loses hit points for taking actions at negative hit points, as if it possessed the Unnatural Resolve (Martial) feat. Even if the stolen body is healed to positive hit points or its nonlethal damage is removed, the entity is not expelled as long as its temporary hit points remain.

Once the entity is expelled from a body (other than the body of the host or the companion) it cannot be taken over again for 24 hours. The entity cannot re-enter the companion body if it is below 0 hit points. The host body does not count as a stolen body for the purpose of class features. If the host body is below 0 hit points when the entity re-enters it, it goes berserk (as the Manifestation twist of the Possessed origin).

At 5th level, the range of this ability increases to 5 feet per class level, as long as the target is within line of effect. At 10th level, this ability may be used at any range, and without line of sight or effect, as long as the host is holding a piece of the target’s body (such as hair or blood).

Domination Talents
At 2nd level and every 2 levels thereafter, possessors gain a domination talent which they meet the prerequisites for, selected from the list of available talents.

For a list of domination talents, see Table - Domination Talents.

Twisted Shell
At 3rd level, and again at 6th and 9th levels, the entity gains a Companion Talent which it may apply to any companion body that it successfully subverts, as described in the Unnatural Companion class feature. The companion body is reshaped by the entity as a part of the subversion process, and thus, the period of control that the Steal Body feature grants is too brief to allow for these changes to take place. For the purpose of meeting prerequisites for these talents, the entity is considered to have the Summon Companion spell and the host’s SPB.

The unsettling nature of this reshaping provides the companion body a +2 bonus on Intimidate skill checks per companion talent applied to it.

Seize Control
Beginning at 5th level, the host may spend a point from their mystic pool to attempt to wrest control of a target body away from it. This functions as the Steal Body class feature (using the same range and action cost) but does not require the target body to be unconscious. The entity makes a Will save attack (1d20 + class level + CAM) against the target. On a success, the entity takes control over the target. If the target is below half its maximum hit points it receives a -4 penalty on its saving throw. If the target is below 0 hit points but conscious, such as if using the Diehard (Martial) feat, it receives a -8 penalty.

As long as the body is conscious, it receives a save if the entity would force it to take actions against its nature (as described under the Dominate spell talent). If the body loses consciousness (such as from a poison or spell) and the entity is still in control, the body does not receive these saves. The body does not take penalties to these saves based on its current hit points.

Keywords: Curse, Enchantment, Mental

Compel Betrayal
Starting at 7th level, when the entity is in control of a stolen body, the first time that it makes an attack or casts a spell against a creature that considers the stolen body an ally, it deals 1d6 bonus damage per class level. The entity does not receive this bonus damage if the target is aware that the stolen body is hostile to it.

Forge Bond
Beginning at 9th level, possessors treat any body that the entity is in control of as a summoned companion for the purpose of applying the Link, Spell Conduit, and Spell-Linked Companions talents as long as the host knows those talents (as a spontaneous caster) or has them prepared (as a prepared caster).

Conduit
At 10th level, possessors share their magic between the entity and host. While in control of a companion body or a stolen body, the entity uses the host’s SPB and BCB but the body’s CAM (using the host’s casting ability modifier to determine which ability score is used), has access to all of the host’s spells (including prepared spells), and may use the host’s spell points to cast them (although if the stolen body has its own spellcasting ability the entity may still use that instead). The entity can cast the host’s spells in both light and heavy armor, may use the host’s Concentration skill ranks, and does not need to be holding an implement to cast these spells.