Magic/Spells/Transformation

Keywords: Polymorph

Prerequisites: See Text

Target: One Creature

Duration: Concentration or 1 minute per BCB(see description) (Dismissible)

Range: Touch

Action: 4 AP

Saving Throw: Resilience

Spell Resistance: Yes

Description: You can change the form of yourself or a touched willing creature for as long as you concentrate or you can spend a spell point to allow the spell to continue without concentration for 1 minute per BCB; and may dismiss the spell as a 3 AP action.

When using transformation the caster must choose a form talent, as well as apply a series of traits for them. Form talents change a creature’s physical form (dragon, animal, humanoid), while traits are special characteristics (such as natural attacks, size, movement modes, etc..). The caster may grant a maximum number of traits equal to 2 + 1 per 5 BCB and cannot grant the same trait more than once unless specified otherwise.

A form talent causes that creature’s physical form to change into that of another creature, gaining any listed limbs and losing others that it possessed. The target loses any extraordinary or supernatural abilities, natural attacks, and movement types dependent on their original form (darkvision, scent, wings, claws, etc., usually granted by a character’s race) and gains the listed benefits in their place. Alternate sources of physical traits (such as a class feature that grants a natural weapon) still function.

The list of traits you may apply are pulled from any known form or alter talents known. If a trait would grant a limb your form talent already grants you may gain the additional limb or choose not to (but still gain any benefits related to gaining that limb such as the aquatic form tail riptide).

Special: When you gain this spell, if you don’t already have one, select a single form universal talent that you qualify for (if you do not qualify for any form talents you cannot select this spell). For the purposes of prepared casters this spell does not take a slot to prepare, but also cannot be used without a form talent prepared, form and alter talents take up slots as normal.

Baleful Transformation
Prerequisite: Transformation

Benefit: Your transformation spell may affect unwilling targets. When doing so, it gains the Curse keyword and the duration when you spend a spell point to allow the spell to continue without concentration changes to 1 round per BCB.

Special: If you possess the Lingering Transformation talent, spending a spell point to allow it to last without concentration allows the spell to last 1 minute per BCB.

Lingering Transformation
Prerequisite: Transformation

Benefit: Your transformation spell lasts for 2 additional rounds after you cease concentration. When spending a spellpoint to allow it to last without concentration the transformation lasts for 10 minutes per BCB.

Greater Transformation
Prerequisite: Transformation

Benefit: You apply 1 additional trait as part of transformation, plus an additional trait at 10 BCB and every 10 thereafter.

Polymorph Armor
Prerequisite: Transformation, 6 BCB

Benefit: Any armor you are wearing when you transform is no longer merged into your new form; instead the armor reshapes itself to be worn by your new form allowing it to grant its benefits as normal. The armor returns to its normal shape at the end of the transformation.

Polymorph Weapon
Prerequisite: Transformation, 3 BCB

Benefit: You may select a weapon you are wielding when you transform. This weapon is still merged into your new form and inaccessible, but now grants any enhancement bonuses and weapon special abilities it has to a single natural weapon in that form. At 6 BCB and every 3 thereafter you may select an additional weapon to grant its benefits to an additional natural weapon your form possesses. If a weapon special ability would be incompatible with a natural weapon it simply provides no benefits.

Retain Ability
Prerequisite: Transformation

Benefit: Choose a number of extraordinary or supernatural abilities dependent on your target’s base form (darkvision, scent, racial breath weapon, etc.). You may choose to allow the target to retain these abilities in place of a trait you would normally grant them as part of your shapeshift, at a cost of one trait per ability.