Magic/Spells/Sleep

Keywords: Enchantment, Mental

Prerequisites: Entropic, Or Electric Affinity

Target: 1 Creature

Duration: 1 minute per BCB

Range: Close

Action: Standard

Saving Throw: Will negates

Spell Resistance: Yes

Description: You may spend a spell point to causes creature to become drowsy causing them to become staggered. On two degrees of success or more the creature instead falls asleep. Awakening a creature is a standard action. Sleep does not target unconscious creatures, constructs, or undead creatures.

Mass Sleep
Prerequisite: Sleep

Duration: Creatures in a 10 foot radius burst

Benefit: Your sleep may now affect multiple creatures within an area.