Races/Beastkin

Description
Physical Description: Beastkin, or known to some as the demihumans, are a race of human-like creatures who have some animalistic traits. Usually these traits manifest simply as animal-like ears and tails, though others may also have sharper fangs and claws. With these traits hidden though it's generally difficult to tell one apart from a standard human.

While visibly close to normal humans, even if their origins were once human, their physical abilities have definitely diverged much from normal humans over time, tending to be quite strong or agile, and sometimes in times of stress reverting to creatures of instinct.

The oddest part of beastkin is that their beastial features seem to follow no set pattern of heritage, as such a parent with fox-like ears and tails, may produce an offspring with features like a cat, with only hair color being similar between parent and child. This leads to beastkin looking somewhat more diverse even within small communes.

Society: Beastkin society depends largely on the opinion of the area on them. This is because the origin of beastkin is uncertain, ranging from stories of magic that twisted humans, ancient curses, or simply dark offspring of man and beast. There is no real information available as beastkin history is not well recorded, nor is their society well organized. As such beastkin exist as part of standard human societies in the ones they are welcome within, otherwise they exist in small villages and communes to escape the prejudices of their human neighbors.

Relations: Due to their lifespans being close to that of humans, they tend to never integrate well into the Dwarven or Elven societies either, though from time to time some beastkin have been found to live near or with wood elves.

Otherwise beastkin relations mostly depend on the local human’s view on the race, with some kingdoms treating them similar to other citizens, to others who actively hunt them down, viewing them as a blight upon their lands.

Type: Humanoid(Beastkin)

Beastkin
Description: The most human-like of the beastkin, only having the ears and tails that set them apart from humans. Demihumans tend to find it easiest to integrate into human societies, and find work within them.

Ability Score Modifiers: Beastkin gain a +2 racial bonus to a single ability score of their choice.

Size: Medium

Base Speed: 30 feet

Starting Languages: Common or Human

Special Vision Types: None

Trait: Being similar to humans, beastkin may select one extra feat at 1st level.

Mixed Blood Trait: Mixed Blood Secondary Beastkin gain 1 additional skill point per level.

Feral-born
Description: The feral-born seem to be closer to animals, generally having animal-like eyes, fangs, and claws, in addition to the features of normal beastkin, with some having fur like an animal. Their physical ability is greater than that of others, but their mind and temperament can be also more to that of animals. These beastkin tend to not integrate well into most societies, and some even actively hunt the feral-born.

Ability Score Modifiers: Feral-born Beastkin gain a +2 racial bonus to Strength and Agility, and a -2 penalty to Intelligence.

Size: Medium

Base Speed: 35 feet

Starting Languages: Common or Human

Special Vision Types: Dimvision 30

Trait: Feral-Born may begin with their choice of 2 claw natural weapons (1d4), or a bite natural weapon (1d6). In addition Feral-Born receive the Feral Child feat as a bonus feat.

Mixed Blood Trait: Mixed Blood Secondary Feral-born gain their choice of 2 claw natural weapons (1d4), or a bite natural weapon (1d6)

Versatile (Race)
Prerequisite: Human(Any) or Beastkin(Bestkin Heritage)

Benefit: You are talented in your ability to pick up new skills while furthering your vocation. You gain an additional skill rank each level. If this feat is taken after 1st level, its benefits are retroactive. In addition you may use all skills designated “trained only” untrained.

Special: You may select this feat more than once, each time gaining an additional skill rank for each level.

Feral Instinct (Race)
Prerequisite: Beastkin(Feral-born)

Benefit: You are adept at sensing danger before you’re even fully aware of it. You may act in a surprise round even if you are unaware.

Badger Blood (Race)
Prerequisite: Beastkin(Any), Must be taken at 1st level.

Benefit: Your heritage is more closely tied to that of badgers. You gain a +4 racial bonus against all fear effects. When under the effects of an ongoing fear effect you receive a roll each round to reduce the effect by 1 step, against the same save attack as the original effect (Cowering to Frightened to Shaken to none).

Beast’s Claws (Race)
Prerequisite: Beastkin(Any)

Benefit: Your beast-like features are more developed granting you natural weapons. You gain your choice of a pair of claws dealing 1d4 damage, or a bite dealing 1d6 damage.

Special: You may take this feat a second time gaining the natural weapon you did not select the first time.

Special: If you are a Feral-born beastkin, you may choose to instead of gaining a new natural weapon improve the damage of your existing natural weapon by 1 step (1d4 to 1d6, 1d6 to 1d8).

Beast Senses (Race)
Prerequisite: Beastkin(Any)

Benefit: You gain one of the following benefits if you do not already possess it.:

Special: You may select this feat more than once, each time gaining a different ability from the list you do not already possess.
 * Darkvision 60 feet
 * Scent
 * Low-Light Vision
 * +4 racial bonus on sound-based perception checks.

Climber (Race)
Prerequisite: Beastkin(Any)

Benefit: You gain a climb speed of 20 feet (along with the +8 racial bonus on climb checks a climb speed grants).

Coordinated Tail (Race)
Prerequisite: Beastkin(Any) or Planesborn(Cambion); Unusual Grip, Prehensile Tail

Benefit: When wielding weapons in your tail using the unusual grip feat you do not take the -2 penalty to attack rolls for doing so. You can also now use your tail to grab unattended items within 5 feet as a 1 AP action.

Cornered Fury (Race)
Prerequisite: Beastkin(Any)

Benefit: When you are reduced to half or fewer hit points, and have no conscious ally within 30 feet, you gain a +2 racial bonus on all melee attack rolls and to AC.

Feline Blood (Race)
Prerequisite: Beastkin(Any), Must be taken at 1st level.

Benefit: Your heritage is more closely tied to that of felines. You always land on your feet even when taking lethal damage from a fall. In addition you gain a +2 racial bonus to CMD against trip and reposition combat maneuvers.

Independent Fighter (Race)
Prerequisite: Beastkin(Any), Feline Blood

Benefit: When not receiving a flanking bonus, adjacent to any ally, or receiving a bonus from aid another; you gain an +1 bonus on all attack and damage rolls.

Natural Sprinter (Race)
Prerequisite: Centaur(Any) or Beastkin(Any)

Benefit: You gain a +10 racial bonus to your speed when using the charge, run, or withdraw actions. You also gain a +4 racial bonus on athletics checks made to jump when you have a running start.

Nimble Striker (Race)
Prerequisite: Centaur(Any) or Beastkin(Any); BAB +1

Benefit: You do not take a -2 penalty to AC when using the charge action, or when using the cleave or duelist lunge feat.

Pack Fighter (Race)
Prerequisite: Beastkin(Any), Wolf Blood

Benefit: You are adept at working in a group. When flanking both you and the ally you are flanking with gain an additional +1 bonus to hit. In addition you grant an additional +1 bonus on aid checks.

Prehensile Tail (Race)
Prerequisite: Beastkin(Any) or Planesborn(Cambion)

Benefit: You have a long, flexible tail that you can use to carry objects. You cannot wield weapons with your tail, but the tail allows you to retrieve a stowed object carried on your person as a reaction on your turn.

Predator’s Leap (Race)
Prerequisite: Beastkin(Any)

Benefit: You gain a +2 racial bonus bonus to initiative and survival checks, and are always treated as having a running start for a jump.

Predator’s Pounce (Race)
Prerequisite: Beastkin(Any), BAB+11, Dex 15, Predator’s Leap, Nimble Striker, Beastkin Sprinter

Benefit: When you charge, you may make an extra attack at the end of your charge.

Small Stature (Race)
Prerequisite: Beastkin(Any), Must be taken at 1st level.

Benefit: Your beastkin heritage is tied to a much smaller type of creature. Your size is reduced permanently by 1 step, gaining the usual bonuses and penalties for this adjustment in size.

Wolf Blood (Race)
Prerequisite: Beastkin(Any), Must be taken at 1st level.

Benefit: Your heritage is more closely tied to that of wolves. You gain the scent ability as well as a +4 racial bonus to survival checks made to track creatures, and to perception locate creatures. If you already possess the scent special ability or later gain it you instead no longer take the penalty from sensing creatures downwind.