Magic/Spells/Grasping Vines

Keywords: Clinging, Conjuration

Prerequisites: Nature(Essence) Affinity

Target: Radius (10 feet + 5 feet per two BCB)

Duration: Concentration or 1 minute per BCB(see description)

Range: Close

Action: 4 AP

Saving Throw: Reflex (negates)

Spell Resistance: No

Description: You must target an area with at least some grass, vines, or other vegetation. You cause plants to grow rapidly, wrapping themselves around everything within the targeted area. You make a Physical save attack against creatures in the area, on a success the creature gains the entangled condition and becomes unable to move. Creatures that succeed at their save can move as normal, but those that remain in the area must save again at the end of each turn the area persists. Creatures that move into the area must save immediately.

Creatures that fail against your save attack end their movement and gain the entangled condition. Entangled creatures can break free as a move action, if they succeed at a sunder MSB check or Escape Artist check (against the original save attack for the spell). This area is also considered difficult terrain for the duration of the effect.

This spell may be maintained through concentration, or the caster may spend a spell point to allow the spell to continue without concentration.

Green Thumb
Prerequisite: Grasping Vines

Benefit: You may spend an additional spell point to use the Grasping Vines spell within any environment regardless of the presence of existing plantlife. This spell must be cast upon a solid unattended surface.

If cast upon hard surfaces such as stone, marble or a similarly dense material, the sudden plant growth damages the terrain causing creatures within to treat their speed as 5 feet shorter (minimum 5 feet) in addition to the difficult terrain caused by Grasping Vines. The terrain no longer hampers movements once the spell ends.

Sickening Vines
Prerequisite: Grasping Vines

Keywords: Poison

Benefit: Your vines are coated with an irritating sap that causes a painful, itching rash on creatures that touch them. Any creature that enters the area or ends its turn there is subjected to a Resilience(End) save attack. A successful save attack causes the creature to become sickened as long as it remains in the area and for 1d4 rounds afterward.

Snagging Vines
Prerequisite: Grasping Vines

Benefit: If your save attack succeeds by 2 degrees of success against a target they gain the grappled condition instead of the entangled condition, though this is not treated as a grapple maneuver and uses the usual methods of escape for the Grasping Vines spell.

Thorny Vines
Prerequisite: Grasping Vines

Benefit: You may spend 1 spell point as part of casting Grasping Vines to cause vines sprouted by this spell to grow dangerous thorns. Creatures who begin their turn within the area, and your save attack is successful against, take 1d4 points of piercing damage as well as 1d4 bleed.

Tripping Vines
Prerequisite: Grasping Vines

Benefit: You may cause your vines to cause creatures to be knocked prone instead of their grappled or entangled condition.