Classes/Nature's Fury

= Nature’s Fury = Hit Die: d10

Type: Hybrid

Prerequisites: Rage, Fury, Ironwood, Druidic Realm(Plant and Animal), Root Power(Plant), Base Casting Bonus +3, Base Attack Bonus +6

Skill Ranks Per Level: 4 + Int modifier.

Class Features
The following are class features of Nature's Fury.

Weapon and Armor Proficiency
Nature’s Fury gains no additional proficiencies with any weapon or armor.

Casting
Nature's Fury may combine spells and talents to create magical effects, and uses her choice of Intelligence, Wisdom, or Charisma as her Casting Ability Modifier.

Caster’s Concentration
As a spellcaster you gain a bonus rank in the concentration skill for every level of Nature’s Fury you possess.

Mystic Pool
Nature’s Fury learns to push their natural energies to create both the magical and extraordinary. This pool contains a number of spell points equal to her levels in Nature’s Fury. A mystic pool may be used as a stamina or a spell point pool, though it does not stack with either when determining the size of either pool. Similar to a stamina and spell point pool, a mystic pool restores itself after 8 hours of rest.

At 3rd level and every 3 levels thereafter the mystic pool’s size increases by an additional 1. If she obtains a mystic pool from another class or source she may combine the pools and their levels to determine the total capacity of the mystic pool.

Classes with a mystic pool count as both Martial and Casting classes for the purposes of determining MPB and SPB.

Implements
Nature’s Fury may use any implement she possesses from existing casting classes.

Magic Talents
Nature’s Fury gains 1 magic talent every odd level, each magic talent may be used to learn a new talent or new spell the Nature’s Fury qualifies for. In addition, she gains a bonus spell (but not talent) for every 5 levels she gains from this class.

Nature’s Form (Su)
At 1st level, the Nature’s fury gains the Plant Form talent if she did not already possess it. In addition the nature’s fury treats her BCB as equal to her class level when casting transformation with the Plant Form as the chosen form talent.

Botanical Rage (Su)
At 2nd level, the Nature’s fury adds half her class levels to her barbarian levels for the purposes of determining the capabilities of her rage, and may cast Nature Affinity spells while raging, ignoring the usual restrictions of rage. In addition, the Nature’s Fury’s ironwood weapon becomes empowered while raging, gaining the grapple property, and granting the Nature’s Fury the grab ability while wielded. Finally, when entering a rage a Nature’s Fury may spend 1 spell point to allow her Barbarian levels to count as levels in a spellcaster for the purposes of calculating her SPB for spells and abilities; if the barbarian spends a stamina point to extend her rage, she must pay an additional spell point to retain this bonus.

Nature’s Fury Talents (Ex/Su)
At 3rd level, and every 3 levels thereafter the Nature’s Fury may select a single Nature’s Fury talent they qualify for.

Nature Attunement (Su)
3rd level, the Nature’s Fury gains the Deeper Root power of her Animal Realm, selecting plant form as her selected form for this ability. In addition, the druid may treat her levels in Nature’s Fury as levels in Druid for the purposes of determining the benefits of her druid class features she possesses dependent on levels in druid. If she already have the Deeper Root power of her animal realm her choice is changed to plant form from her previous choice.

Shambling Rage (Su)
At 4th level, when entering a rage the Nature’s Fury may choose to enter a shambling rage. A shambling rage grants the usual benefits and penalties of a rage, but the druid gains the benefits of the transformation spell with the plant form applied, giving her the appearance of a shambling mound for the duration of the rage. The Nature’s Fury may apply traits to this form as normal, and gains the grasping vines trait as a bonus trait. The nature’s fury gains the benefits of her ironwood ability with her slam attacks of the plant form as per the animal realm’s root power.

Vine Attack (Su)
At 6th level, while in a shambling rage the Nature’s Fury gains the Vine Attack trait from the plant transformation as a bonus trait, and gains the Multiattack feat as a bonus feat even if she did not qualify for it. In addition, Nature’s Fury may choose to replace her slam attacks granted by the Plant Form with 2 additional Vine Attacks. At 10th level the Nature’s Fury gains an additional Vine Attack as a bonus trait while in a Shambling Rage.

Walking Tangle (Su)
At 8th level, Nature's fury gains the Deeper Roots power of her Plant realm. In addition during a Shamling Rage, when casting this Black Tentacles spell with the Thrashing Vines talent applied to it, she may spend an additional spell point to instead center the spell on herself, reducing the area to a 10 foot + 5 foot per 10 BCB Radius Burst. When cast in this way the spells follows and moves with the druid, but does not attempt to grapple her or hinder her movement, unless the spell successfully grapples a creature, in which the druid may only move up to half her speed with as if it was a creature she had successfully maintained a grapple on, moving the creature along with the spell; she reduces her movement speed by 5 feet for each additional creature grappled beyond the first, including creatures directly grappled by the Nature’s Fury herself. If the druid already possesses the Deeper Roots power of her plant realm she may select a single grasping vines, black tentacles, or other nature affinity (if she does not quality for the first two) talent that she qualifies for.

True Nature’s Fury (Su)
At 10th level, nature's fury coaxes out the true power of her Shambling Rage. While in a Shambling Rage the nature’s fury gains immunity to all nature damage, as well as the Greensight ability, granting her the ability to see through all plantlife as though it were transparent. In addition the Nature’s fury may root herself in place as a move action, causing squares adjacent to her to be treated as difficult terrain, as well as granting her a +10 bonus to CMD checks against reposition and trip combat maneuvers; she must spend an additional move action to end this effect and cannot move for the duration of this ability. In addition, while rooted the nature’s fury treats her natural reach as 5 feet longer, and gains a +2 bonus to all attack rolls, including those made to initiate and maintain a grapple, and may choose to grapple a foe at the maximum length of her reach rather than moving the creature adjacent to herself.