Magic/Spells/Confusion

Keywords: Enchantment, Mental

Prerequisites: Entropic, Or Electric Affinity

Target: Creatures in a 15 foot radius burst

Duration: (See Text)

Range: Medium

Action: Standard

Saving Throw: Will negates

Spell Resistance: Yes

Description: On a successful save attack the target creature gains the muddled condition for 1 round. For each degree of success this effect lasts an additional round.

You may instead spend one spell point to instead cause the targeted creature to gain the muddled condition for 1 round per BCB, plus an additional round per degree of success on the save attack. If your save attack fails by less than one degree the creature is still muddled for 1 round.

Greater Confusion
Prerequisite: Confusion

Benefit: When casting confusion you may spend a spell point to instead inflict the creature with the confusion condition, rather than muddled, for the duration of the spell. A success by 4 degrees of success or more causes the creature to gain the madness condition, no duration.

Special: If you spent a spell point to increase the duration of the confusion spell in addition to this talent, the creature is instead confused for 1 round when your save attack fails by less than one degree; if you fail by at least one degree, but less than two degrees the creature is instead muddled for 1 round.