Magic/Spells/Fire

Description
This page lists out all spells of the fire affinity, this page may have overlap with other pages, but will allow for ease of viewing spells with the associated affinity.

Feather Fall
Keywords: Wind, Transmutation

Prerequisites: Fire, Wind or Entropic Affinity

Target: One creature per 3 BCB, no two may be more than 20 feet apart.

Duration: 1 round/level

Range: Close

Action: immediate

Saving Throw: Will (negates harmless)

Spell Resistance: Yes

Description: The affected creatures fall a mere 60 feet per round and take no damage upon landing while the spell is in effect. When the spell duration expires, the normal rate of falling resumes.

Fly
Keywords: Transmutation

Prerequisites: Fire, Wind or Entropic Affinity, BCB 5th

Target: Creature Touched

Duration: Concentration or 1 minute per BCB

Range: Touch

Action: Standard

Saving Throw: Will (negates harmless)

Spell Resistance: Yes

Description:  You may grant a creature a fly speed of 60 feet with good maneuverability as long as you concentrate. The target creature gains a bonus on Fly skill checks equal to 1/2 your BCB.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking fall damage as normal. If the creature moves beyond medium range of the caster while he is concentrating on the spell the spell immediately ends. The caster may spend a spell point to allow the spell to continue for 1 minute per BCB.