Perks

A character begins with a set of perks. These are unique features only granted at 1st level to help give a character the tools it needs to succeed without needing to be granted by a class. Perks primarily allow a character to use their ability scores in new ways from adjusting what stat governs a saving throw, to the stat used in melee attack rolls.

Perks are split into two categories Major Perks, and Minor Perks. Major perks tend to do a full conversion of an ability (such as changing will saves from wisdom to charisma); while minor perks tend to do a partial conversion (such as weapon finesse allowing dexterity for melee attack rolls, but still using strength for damage rolls).

At 1st level a character begins with one Major Perk and Two Minor Perks.