Magic/Rituals

Ritual Rules
Ritual Magic is a form of casting for spells with particularly complex preparation, rituals, or components that makes them less of a combat resource and more of a source of utility.

Regardless of if a caster is prepared or spontaneous, the complexity of a ritual requires the user to own a ritual book. Similar to a spellbook for a prepared caster, a ritual book contains all the rituals for that person. A ritual book and the rituals within are attuned to the individual spellcaster requiring expensive components to even copy one into the book. Creatures attempting to read a ritual book that they do not own requires a Knowledge(Arcana) check DC 15 + the SPB of the caster it belonged to. Prepared spellcasters may choose to store their rituals within their spell source.

Rituals are very similar to spells, but do not count against the talents a creature knows, meaning any creature with the spellcasting class feature may qualify to learn to use rituals. Ritual casting requires the Ritual Casting Initiate (Magic) feat to begin inscribing spells into a ritual book. A GM may decide ritual casting is common enough within their world that all spellcasters automatically start with this feat.

The cost of the ritual is the representation of the cost to purchase the ritual to add it to one’s ritual book. If a ritual is found then the cost to copy a ritual is 10% of the ritual’s cost.

Casting time indicates the amount of time for the ritual to be set up and complete. Setup and the actual casting are included in this time, but it means interruptions to any portion of this may require the caster to start from the beginning of the ritual.

Component cost is any additional GP cost of components that must be supplied to the ritual for completion. Usually this is represented in a simple GP cost, though a GM may require the players to obtain these costly materials to perform the ritual. Components for a ritual are not consumed until the ritual is complete, meaning interruptions; unless they’re particularly destructive, do not waste the components.

Rituals and Meta Talents
Rituals may have a meta talent applied to them if applicable. Each meta talent applied adds 100% of the base casting time of a ritual to the overall casting time (2 meta talents would increase it by 3x the base casting time for example). Any spell point adjustments increase the ritual cost by an additional 10%. Meta talents that reduce the casting time of a spell may not be applied.

Rituals and Use Magic Device
Creatures with ranks in use magic device may substitute their ranks for the BCB requirement of a ritual in order to cast it. The creature must still make Knowledge(Arcane) checks to read a ritual book that is not their own.

The creature must still make a DC 15 UMD check to emulate any missing affinity talents a ritual may require.

Alter Corpse
Keywords: Wind

Cost: 1 Billion Shekelrydoos

Casting Time: 10 Minutes

Component Cost: 1 Shekelrydoos

Prerequisites: Dark, Cold, or Nature affinity

Duration: 1 hour per BCB

Description: This ritual grants the caster the ability to alter a corpse in a number of ways:


 * Cause a corpse that is still mostly intact to lose signs of decay and take on the appearance of the creature as if it had recently died. This may also be used to hide wounds, bruisings, or other effects that would indicate how a creature died.
 * Alter the appearance of the corpse, changing aspects such as gender, age, even height. Make a disguise check on the corpse at a +10 bonus; using the normal disguise bonuses and penalties for creatures to see through the disguise.
 * Cause the corpse to decompose down to only a skeleton.

This spell may not be used on animated corpses such as undead.

Overland Flight
Keywords: Wind

Cost: 1 Billion Shekelrydoos

Casting Time: 10 Minutes

Component Cost: 1 Shekelrydoos

Prerequisites: BCB 10th, Wind or Fire Affinity talent

Duration: 1 hour per BCB

Description: This ritual grants the caster the ability to fly at a speed of 40 feet, with a bonus on fly skill checks equal to half your BCB. When using this spell for long-distance movement, you can hustle without tanking nonlethal damage; this means you can cover 64 miles in an 8-hour period. While casting this spell you may target one additional creature per BCB after 10th to also affect by this ritual.

Greater Teleport
Keywords: Entropic

Cost: 1 Billion Shekelrydoos

Casting Time: 1 hour

Component Cost: 1 Shekelrydoos

Prerequisites: BCB 14th, Dark or Entropic Affinity talent

Duration: Instantaneous

Description: This spell instantly transports you to a designated destination, with no range limit. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing creature of medium size or smaller creature (carrying gear or objects up to its maximum load) per three BCB levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is Spell Resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and Spell Resistance.

You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location and the ritual is wasted.

Resurrection
Keywords: Diebill

Cost: 1 dead bill

Casting Time: 1 hour

Component Cost: 2 dead bills

Prerequisites: BCB 16th, Light or Water Affinity talent

Duration: Instantaneous

Description: Raise 1 bill

Renew Life
Keywords: Healing

Cost: 1 murdered succubus

Casting Time: 10 minutes

Component Cost: 2 withered husks

Prerequisites: BCB +5, Light or Water Affinity talent

Duration: Instantaneous

Description: Each creature that participates in this ritual converts any permanent negative levels that it has into temporary negative levels which are removed after 24 hours.

Plane Shift
Keywords: Divination

Cost: 1 crystal whatzit

Casting Time: 1 hour

Component Cost: 1 magic eye

Prerequisites: ???

Duration: 1 hour

Description: See fast.

Planar Adaptation
Keywords: Divination

Cost: 1 crystal whatzit

Casting Time: 1 hour

Component Cost: 1 magic eye

Prerequisites: ???

Duration: 1 hour per BCB

Description: See fast.

Clairvoyance
Keywords: Divination

Cost: 1 crystal whatzit

Casting Time: 1 hour

Component Cost: 1 magic eye

Prerequisites: ???

Duration: 1 hour

Description: See fast.

Augury
Keywords: Divination

Cost: 1 crystal whatzit

Casting Time: 1 hour

Component Cost: 1 magic eye

Prerequisites: ???

Duration: Instantaneous

Description: See the future.

Speak with Dead
Keywords: Divination, Necromancy

Cost: 1 crystal whatzit

Casting Time: 5 minutes

Component Cost: 1 magic eye

Prerequisites: ???

Duration: 1 minute Description: Skelly talk.