Skills/Bluff

You know how to tell a lie, and deceive others.

Check
Bluff is an opposed skill check against your opponent’s Sense Motive skill.

Pass Secret Message
A character may use Bluff to pass a hidden or encoded message to another character without others being able to understand the true meaning. This is a DC 15 bluff check for simple messages, or a DC 20 for a complex message. If successful the other character must  make a sense motive at the same DC; if the other party is successful they automatically understand your message. If the check fails by 5 or more the message is delivered incorrectly. Other creatures may attempt to decipher your message using Sense Motive but must instead make it against your Bluff check result. This may only be used to convey verbal messages; messages using hand signals are instead handled with sleight of hand.

Action: Secret messages take twice the time a message would otherwise take to relay.

Retry? Yes..

Deceive
When using bluff to fool someone, you are attempt to convince a target that what you are saying is true. This check is made by an opposed sense motive check, though your bluff check receives additional modifiers depending on the plausibility of the lie, with the lie becoming more difficult the more easily the target can substantiate your claims (such as attempting to convince a foe of your physical state). Action: A bluff check is done as part of speaking to a creature.

Retry? If you fail to deceive a creature you may try again, but take a cumulative -10 penalty to additional bluff checks against that creature to convey the same lie. Repeated attempts may cause a creature to become hostile.

Feint
You may use Bluff to perform a Feint in combat. A Feint is not a combat maneuver and instead uses your Bluff check opposed by a Sense Motive or Wisdom check of the opponent. If your check is higher the target is denied their Dexterity bonus to their AC against your next attack made before the end of your next turn.

Action: Performing a feint is a standard action, with feats and abilities allowing a feint to be made more quickly or as part of another action. Retry? Yes.