Magic/Spells/Telekinetic Throw

Keywords: Force; Entropic or Wind

Prerequisites: Void(Air-Anima) Affinity

Target: One or more objects.

Duration: Instantaneous

Range: (see text)

Action: 3 AP

Saving Throw: None

Spell Resistance: No

Description: You may spend a spell point to lift an object, or number of objects, in your square or adjacent to you with this spell and throw it at an enemy. Objects thrown with this ability are treated as thrown weapons, though if not made for throwing they are treated as improvised thrown weapons; using the usual range increments and damage of such objects. You do not suffer the usual penalties for non-proficiency or improvised weapons when throwing objects with this spell. For each additional AP spent you may lift and throw one additional attack at a cumulative -5 penalty for each attack beyond the first. You may lift and throw an object two size categories up to yourself (such as a light weapon). At 5th BCB and every 5 thereafter the size category of items you may lift and throw improve by 1 step. You cannot lift objects attended by other creatures.

Special: You may choose to use your implement bonus to attack and damage rolls or the enhancement bonus of the object thrown if it possesses one, but cannot use both.

Distant Lift
Prerequisite: Telekinetic Throw, BCB 4th

Range: Close

Benefit: You no longer need to touch objects to lift and throw them, and instead may lift objects within close range, treating the spot they were lifted from as the point of origin of the throw, calculating distance and range increments for that location.

Telekinetic Thief
Prerequisite: Telekinetic Throw, Distant Lift

Keywords: Maneuver

Benefit: Instead of the usual effects of Telekinetic Throw, you may attempt to perform a disarm combat maneuver on a creature within the range of your distant lift talent using your BCB as your BAB and your CAM as your strength modifier for determining your MSB for this maneuver. A successful combat maneuver disarms the target as normal, and may choose to return the object to yourself, or simply let it fall to the floor. You may spend an additional spell point when using this talent to allow yourself to throw the object after a successful disarm.

Telekinetic Velocity
Prerequisite: Telekinetic Throw, BCB 5th

Benefit: For each size category below the maximum size of object you may lift and throw you may treat the object as having a 5 foot longer range increment.