Bestiary/Beasts

Hungry Bear (CR 3)
XP 800

Size: Large(Long) Type: Beast

Speed: 30 ft. Init +2; Perception +10

Classes: 3 Beast

Quadruped(3)

DEFENSE

AC +11, Touch +9, Flat-Footed +8 (+2 Dex, +6 Con(Steel body). +2 Natural Armor, +1 BDB)

HP 46(3d10+24)

Fort +12, Ref +5, Will +2

OFFENSE

Stamina: 6/6

Natural Reach: 5ft

Melee Attack Bonus: +8 (Str+6, BAB+2)  Ranged Attack Bonus: +4 (Dex+2, BAB+2)

Single Attack: +8 Claw x2 (1d10+7 20/x2); +8 Bite (1d8+7 20/x2)

Full Attack: +6 Claw x2 (1d10+7 20/x2); +6 Bite (1d8+7 20/x2) & +6 Claw (1d10+7 20/x2)

STATISTICS

Str 23, Dex 15, Con 22, Int 2(8), Wis 10, Cha 10

Proficiency: None

Perks: Steel Body(Major), Combat Reflexes(Minor), Musclehead(Minor)

Feats: Reckless Stance, Grab, Great Fortitude, Reckless Maneuvers, Improved Natural Attack(Claw), Double Slice

BAB +2; CMB +8(+10 to maintain grapple w/claws); CMD +14(+18 vs trip, +16 to maintaining a grapple)

Skills: (1)Perception +10, (1)Acrobatics +4, (1)Survival +8

Equipment: None

Notes:


 * Reckless Stance when activated reduces AC by 2, but increases Attack rolls by 2.
 * Heavy blow improves damage on claw/bite by +3, when making an attack action.
 * Creature has Grab and will try to grapple creatures that are alone (or spend stamina to grapple on a claw attack).
 * In addition, the creature has reckless maneuvers gaining an additional +2 onAoO provoked by maneuver, and +2 to CMB if the AoO misses.
 * Creature’s Home Terrain is in a Forest, gaining a +5 class bonus to survival checks in this terrain.
 * When using double slice the creature will choose to use one of their claws as the main hand dealing 1d10+13 damage (this includes heavy blow) and adding their claw off-hand of 1d10. The creature takes a -2 penalty to attack rolls when using this unless spending 1 stamina.

Bear (CR 4)
XP 800

Size: Large(Long) Type: Beast

Speed: 30 ft. Init +3; Perception +10

Classes: 4 Beast

Quadruped(3)

DEFENSE

AC +12, Touch +10, Flat-Footed +8 (+3 Dex, +6 Con(Steel body). +2 Natural Armor, +1 BDB)

HP 60(4d10+32)

Fort +13, Ref +6, Will +3

OFFENSE

Stamina: 6/6

Natural Reach: 5ft

Melee Attack Bonus: +10 (Str+7, BAB+3)  Ranged Attack Bonus: +6 (Dex+3, BAB+3)

Single Attack: +10 Claw x2 (1d10+8 19-20/x2); +10 Bite (1d8+8 20/x2)

Full Attack: +8 Claw x2 (1d10+8 19-20/x2); +8 Bite (1d8+8 20/x2) & +8 Claw (1d10+8 19-20/x2)

STATISTICS

Str 24, Dex 16, Con 22, Int 2(8), Wis 10, Cha 10

Proficiency: None

Perks: Steel Body(Major), Combat Reflexes(Minor), Musclehead(Minor)

Feats: Reckless Stance, Grab, Great Fortitude, Reckless Maneuvers, Improved Natural Attack(Claw), Double Slice, Critical Focus(Claw)

BAB +3; CMB +11(+13 to maintain grapple w/claws); CMD +16(+20 vs trip, +18 to maintaining a grapple)

Skills: (1)Perception +11, (2)Acrobatics +6, (1)Survival +9

Equipment: None

Notes:


 * Reckless Stance when activated reduces AC by 2, but increases Attack rolls by 2.
 * Heavy blow improves damage on claw/bite by +4, when making an attack action.
 * Creature has Grab and will try to grapple creatures that are alone (or spend stamina to grapple on a claw attack).
 * In addition, the creature has reckless maneuvers gaining an additional +2 onAoO provoked by maneuver, and +2 to CMB if the AoO misses.
 * Creature’s Home Terrain is in a Forest, gaining a +5 class bonus to survival checks in this terrain.
 * When using double slice the creature will choose to use one of their claws as the main hand dealing 1d10+16 damage (this includes heavy blow) and adding their claw off-hand of 1d10. The creature takes a -2 penalty to attack rolls when using this unless spending 1 stamina.

Abilities: Cornered Animal:

Once per day when the beast is reduced to an amount equal to or fewer than a quarter of their maximum hit points, the beast may spend an immediate action to gain 2 temporary hit points per level of Beast it possesses, and it gains a +3 Class bonus to AC, Attack rolls, and damage rolls; in addition once per round it may roll twice and take the better result on one attack rolls it makes. This effect lasts for 1d4+2 rounds, after this duration has elapsed the beast becomes exhausted for 1 hour thereafter.

Apex Bear (CR 5)
XP 1600

Size: Large(Long) Type: Beast

Speed: 50 ft. Init +4; Perception +11

Classes: 4 Beast

Quadruped(3)

DEFENSE

AC +15, Touch +12, Flat-Footed +10 (+4 Dex, +7 Con(Steel body). +3 Natural Armor, +1 BDB)

HP 79(5d10+37)

Fort +14, Ref +8, Will +3

OFFENSE

Stamina: 7/7

Natural Reach: 5ft

Melee Attack Bonus: +11 (Str+8, BAB+3)  Ranged Attack Bonus: +7 (Dex+4, BAB+3)

Single Attack: +11 Claw(Apex) (1d10+13 19-20/x2);+11 Claw (1d10+9 19-20/x2);  +11 Bite (1d8+9 20/x2)

Full Attack: +9 Claw(Apex) (1d10+13 19-20/x2) & +9 Claw (1d10+9 19-20/x2)  ; +9 Bite (1d8+8 20/x2) & +9 Claw(Apex) (1d10+13 19-20/x2)

STATISTICS

Str 26, Dex 18, Con 25, Int 2(8), Wis 10, Cha 10

Proficiency: None

Perks: Steel Body(Major), Combat Reflexes(Minor), Musclehead(Minor)

Feats: Reckless Stance, Grab, Great Fortitude, Reckless Maneuvers, Improved Natural Attack(Claw), Double Slice, Critical Focus(Claw), Impaling Grab

BAB +3; CMB +11(+15 to maintain grapple w/claws); CMD +17(+21 vs trip, +21 to maintaining a grapple)

Skills: (1)Perception +11, (2)Acrobatics +8, (2)Survival +11

Equipment: None

Notes:


 * Reckless Stance when activated reduces AC by 2, but increases Attack rolls by 2.
 * Heavy blow improves damage on claw/bite by +4, when making an attack action.
 * Creature has Grab and will try to grapple creatures that are alone (or spend stamina to grapple on a claw attack).
 * In addition, the creature has reckless maneuvers gaining an additional +2 onAoO provoked by maneuver, and +2 to CMB if the AoO misses.
 * Creature has impaling grab as well dealing 2d6 with a claw when maintaining, and 1 bleed when grappling with the claw; when the grapple ends the creature takes 2d6 bleed.
 * Creature’s Home Terrain is in a Forest, gaining a +5 class bonus to survival checks in this terrain.
 * When using double slice the creature will choose to use their Claw(Aepx) as the main hand dealing 1d10+22 damage (this includes heavy blow) and adding their claw off-hand of 1d10. The creature takes a -2 penalty to attack rolls when using this unless spending 1 stamina.

Abilities: Cornered Animal:

Twice per day when the beast is reduced to an amount equal to or fewer than a quarter of their maximum hit points, the beast may spend an immediate action to gain 2 temporary hit points per level of Beast it possesses, and it gains a +3 Class bonus to AC, Attack rolls, and damage rolls; in addition once per round it may roll twice and take the better result on one attack rolls it makes. This effect lasts for 1d4+2 rounds, after this duration has elapsed the beast becomes exhausted for 1 hour thereafter.

If the beast’s current duration is about to expire they may choose to use their second use per day to extend the duration of this effect by an additional 1d4+2 rounds instead of becomes exhausted; but choosing to do so causes the beast to be exhausted for a number of hours equal to the number of rounds they used this ability.