Items/Drugs

Alcohol
A universal truth across centuries, civilizations, and worlds: sometimes an adventurer just needs a damn drink.

Price: Varies

Type: Ingested

DC: 10

Onset Time: 1 minute

Onset Effect: 1 point of Focus damage and a -1 penalty to Physical(Agi) saves.

Effect: DR 1/- against nonlethal damage which increases by 1 for each additional dose within the duration (up to a maximum of the drinker’s HD + Endurance modifier), and a +2 alchemical bonus to saves vs. Fear and Pain keyword effects.

Duration: 1 hour

Save Type: Resilience

Side-Effects: Gain the Fatigued status or upgrade Fatigued to Exhausted; on 1 degree of failure gain the Exhausted status; on 2 or more degrees of failure asleep for 1d4 hours.

Bloodfire Dust
This mixture of spice and snuff quickly produces a burning sensation throughout the body when inhaled, driving off fatigue and allowing users of the drug to push their body beyond its limits.

Price: 10 gp

Type: Inhaled

DC: 14

Onset Time: Immediate

Onset Effect: 1d10 temporary hit points and 1 point of Endurance damage.

Effect: Suppress the Fatigued status, or reduce the Exhausted status to Fatigued.

Duration: 1 minute

Save Type: Resilience(End)

Side-Effects: 1 point of Strength damage and 1 point of Endurance damage.

Brewer’s Bane
This bitter mix of herbs and minerals lessens the severity of a hangover after a hard night of drinking.

Price: 1 gp

Type: Ingested

DC: --

Onset Time: 10 minutes

Onset Effect: Allows an immediate new set of saves against addiction to Alcohol with a +4 alchemical bonus.

Effect: Gain the Sickened status.

Duration: 1 hour

Save Type: Resilience

Side-Effects: None, a user cannot become addicted to this drug.

Courage Balm
This fragrant paste of mushrooms and ground tree bark is applied to the skin and infuses the user with a euphoric feeling of invincibility as all thoughts of danger fly away.

Price: 12 gp

Type: Contact

DC: 13

Onset Time: 1 minute

Onset Effect: -2 penalty on saves vs. Illusion keyword effects.

Effect: Suppress the Shaken status, or reduce the Frightened status to Shaken.

Duration: 1 hour, or 2d4 minutes after the balm is removed.

Save Type: Resilience(Psy)

Side-Effects: -2 penalty on saves vs. Fear keyword effects for 1 hour.

Dragonsnuff
''This powder is made from the scales and bones of dragons ground into powder. When inhaled, the elemental power of the dragon infuses the user with the dragon’s innate resistances. The effects increase in potency based on the age and power of the dragon it was made from. Frequent users of dragonsnuff often use a less-potent version of the drug to help alleviate the side-effects. Each dose of dragonsnuff is keyed to a specific element, based on the elemental resistance of the dragon it was made from.''

Price: 20 gp x square of the HD of the dragon

Type: Inhaled

DC: 13 + ½ the HD of the dragon

Onset Time: Immediate

Onset Effect: None

Effect: Gain Resist 1 to an element the dragon had resistance to; this Resist increases by 1 if the dragon had 5 HD and by an additional 1 for every 5 HD thereafter.

Duration: 1 minute per HD of the dragon.

Save Type: Resilience(End)

Side-Effects: For 1 minute per rank of Resist granted by the drug, the user takes 1 point of elemental damage of that type of resistance per round per rank of Resist granted.

Mindsnow
''A powdery white substance which incites an invigorating rush when inhaled. This drug is derived from the pollen of a flower which is used to create the base for many magic-infused tinctures.''

Price: 50 gp

Type: Inhaled

DC: 14

Onset Time: Immediate

Onset Effect: 1 temporary spell point.

Effect: -4 penalty to concentration checks.

Duration: 2 hours

Save Type: Resilience

Side-Effects: The user recovers only ½ spell points on the next rest.

Painkiller
''Painkillers are a common category including many substances that vary in potency and dosage but have similar effects. These drugs dull the sensation of pain, allowing the injured to fight on for longer before their injuries catch up to them.''

Price: 15 gp

Type: Ingested

DC: 12

Onset Time: 1 minute

Onset Effect: -1 penalty on Dexterity-based skill checks, and the next 10 times that the user takes damage 1 point of that damage is converted to nonlethal.

Effect: +2 alchemical bonus on saves vs. Pain keyword effects.

Duration: 4 hours

Save Type: Resilience

Side-Effects: -2 penalty on Resilience saves for 4 hours.