Classes/Steel Savage

Class Details:
Hit Die: d12

Type: Martial

Prerequisites: Rage, Fury, Battle Focus Fighter Talent, Armor Focus, Base Attack Bonus +6

Skill Ranks Per Level: 4 + Int modifier.

Class Features
The following are class features of the Steel Savage.

Weapon and Armor Proficiency
Steel Savages gain no additional proficiencies with any weapon or armor.

Stamina
At 1st level, a steel savage gains access to a pool of stamina points that allow him to perform feats of strength and agility. This pool contains a number of stamina points equal to his Constitution modifier plus his levels in martial classes (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Trained Savagery (Ex)
A Steel Savage may treat his levels in fighter and barbarian as 1 higher for the purposes of determining the power of any barbarian or fighter class features he possesses dependent on level. At 2nd level, 3rd level, and every 2 levels thereafter this bonus improves by an additional 1

Steel Rage (Ex)
At 1st level, a steel savage learns to turn his explosive fury inward into a much more cold and calculated rage. When entering a rage a Steel Savage may choose to instead enter a Steel Rage lasting for the same duration as the rage. A steel rage grants the steel savage the usual benefits of his rage, and reduces the penalty to AC by 2 (minimum 0). In addition the steel rage counts as and grants the benefits of the fighter’s Battle Focus talent for the duration of the steel rage. The Steel Savage cannot enter a new Battle Focus as part of a rage, and effects that reduce the duration of battle focus reduce the duration of the rage, though abilities that increase the duration of battle focus do not increase the duration of a steel rage. During the steel rage the steel savage’s movement speed is reduced by half (minimum 5 feet). When the Steel Rage ends the Steel Savage is fatigued for the usual duration of a rage. If a Steel Savage would spend a stamina to cause his rage to continue it instead becomes a normal Rage and loses the benefits of the Steel Rage

Steel Pressure (Su)
At 2nd level, the steel savage gains the battle stance fighter talent if he did not already possess it. If the Steel Savage already has, or later gains, the battle stance talent he improves the area of difficult terrain of his battle stance ability to 10 feet; he may still spend a stamina to increase this area as normal.

Savage Focus (Ex)
At 2nd level, and every 2 levels thereafter the Steel Savage may select a single savage focus talent he qualifies for.

Steel Fury (Ex)
At 3rd level, while in a Steel Rage, anytime the steel savage uses an ability that would reduce the duration of battle focus, and by extension the Steel Rage,  the Steel Savage may instead use his Fury pool to pay for the ability, spending 1 fury per round the ability would cost.

Uncanny Dodge (Ex)
At 4th level, a steel savage can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A steel savage with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. At 7th level, a steel savage can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more hit dice than the target does. If the steel savage already has uncanny dodge from another class he immediately gains the 7th level bonus.

Improved Armor Focus (Ex)
At 5th level, the Steel Savage gains one of the following benefits based on the armor focus he selected from his fighter armor focus class feature.

Armored Fortress: The Steel Savage Gains the Heavy Armor Focus if he chose heavy armor, or Light Armor Focus if he chose light armor. He does not gain the additional benefits from this ability for having these additional armor focus.

Heavy Armor Focus: The Steel Savage gains Armored Fortress ability for heavy armor.

Light Armor Focus: The Steel Savage gains Armored Fortress ability for light armor.

Unarmored Focus: The Steel Savage gains the Second Skin fighter talent even if he would not meet the prerequisites.

Steel Stance (Ex)
At 7th level, the Steel Savage may treat his Steel Rage as being in Defensive Stance for the purposes of qualifying for feats that would require him to be in Defensive Stance. This does not grant the benefits of Defensive Stance while in a Steel Rage unless he enters the stance, but also does not interfere with the Steel Savage’s battle stance ability. If the Steel Savage does not have Defensive Stance he may still qualify for feats with Defensive Stance as a prerequisite.

Cold Steel Vengeance (Su)
At 9th level, once per Steel Rage when a creature successfully strikes the Steel Savage during a steel rage the Steel Savage may choose to spend 1 fury as a reaction to mark the target as his target of vengeance causing them to take cold damage equal to his Constitution modifier (minimum 1). Once a creature has been marked as his target of vengeance the Steel Savage deals additional cold damage equal to his Constitution modifier (minimum 1) on all attacks made with weapons against the target for the duration of his Steel Rage; this additional damage is not multiplied on a critical hit. The mark ends when the Steel Rage ends or the target is reduced to 0 or fewer hit points.

Adamantine Rage (Su)
At 10th level, once per day the Steel Savage may enter an Adamantine Rage instead of a Steel Rage. While in an Adamantine Rage the Steel Savage gains DR 2/- that stacks with other sources of DR, doubles his bonus from his Trained Savergy class feature, and does not reduce his speed during this rage unlike the Steel Rage. The Adamantine Rage otherwise grants the same benefits and penalties as a Steel Rage. In addition when an attack would reduce the Steel Savage to negative hit points, knock him unconscious, or kill him he may immediately end the Adamantine Rage setting himself at 1 hit point. If a Steel Savage would spend a stamina to cause his rage to continue it instead becomes a Steel Rage and loses the benefits of the Adamantine Rage. Adamantine Rage counts for twice as many rounds as a normal rage for determining how long he is fatigued for; in addition a barbarian is still fatigued after this rage even if his rage would not fatigue him due to his level for rage.