Magic/Spells/Life Thief

Keywords: Necromancy. Shaped

Prerequisites: Decay(Nature-Anima) Affinity

Target: Creature touched

Duration: 1 round per BCB; or until discharged

Range: Touch

Action: 4 AP

Saving Throw: none

Spell Resistance: No

Description: The creature successfully touched by this spell has the effectiveness of healing reduced on them. Until the effect ends, whenever the target is subject to a healing spell or supernatural effect that heals hit points, the target only receives half the healing(rounded down). Once you’ve prevented 5 hit points of healing per BCB with this spell, the spell is discharged.

You may spend 1 spell point as part of casting to cause the healing prevented by life thief to be redirected to you. You must remain within 25 feet + 5 feet per two BCB of the target to gain this benefit.

Special: when applying a shape talent to this spell, you target creatures within the area with a will save attack. A failed will save attack negates the effects of the spell.

Greater Life Link
Prerequisite: Greater Life Thief, BCB 8th

Target: One creature

Duration: 10 minutes per BCB

Range: Close

Saving Throw: Will negates

Benefit: You may spend an additional spell point when casting life thief to reverse its effects, causing yourself to only take half damage from effects that deal hit point damage, and the targeted creature to take the damage prevented by this spell. If you fail at the will save attack or move beyond the range of the spell, the effect immediately ends and the spell does not prevent damage.

Special: This talent may not be combined with shape talents.

Life Link
Prerequisite: Life Thief, BCB 4th

Target: One creature

Duration: 10 minutes per BCB

Range: Close

Saving Throw: Will negates

Benefit: You may spend a spell point to form a mystical pact between you and another creature rather than the usual effects of life thief. Once the bond is taken the targeted creature takes only half damage from all sources that do hit point damage. Any damage prevented by this ability is instead taken by you. If you and the targeted creature move out of the spell’s range from each other, the spell immediately ends.

Special: This talent may not be combined with shape talents.

Life Pact
Prerequisite: Life Thief, BCB 4th

Target: One creature per BCB, no two of which can be more than 30 feet apart.

Duration: 1 minute per BCB

Saving Throw: Will negates

Benefit: You may spend a spell point to form a mystical pact between multiple creatures rather than the usual effects of life thief. If any target within the pact is reduced to fewer than 0 hit points, the target drains hit points from nearby targets of the pact. They may drain up to 5 hit points from creatures within the pact within 30 feet; this cannot drain a creature below 0 hit points. Hit points drained in this way are granted to the creature, and may prevent them from dying, but may not raise the creature above 0 hit points.

Vampiric Touch
Prerequisite: Life Thief, BCB 4th

Saving Throw: none

Duration: See Text

Benefit: When casting life thief you may spend a spell point to instead cause the spell to steal life force directly from the target creature. Instead of its usual effect of life thief you instead deal 1d6 points of damage per two BCB to the target. This damage is determined by the affinity talent utilized with the casting of this spell (usually dark or entropic). You gain temporary hit points equal to the damage dealt; these temporary hit points last one hour.

You may spend an additional spell point to allow the normal effects of life thief to occur in addition to the effects of vampiric touch; and may spend an additional spell point to redirect healing. Special: when applying a shape talent to this spell, you target creatures within the area with a will save attack. A failed will save attack deals half damage, and negates the effects of life thief if the caster chose to spend the additional spell point to apply the effects of life thief to the vampiric touch.