Classes/Priest

Class Details:
Hit Die: d8

Type: Magic

Skill Ranks Per Level: 2 + Int modifier.

Class Features
The following are class features of the priest.

Weapon and Armor Proficiency
Priests are proficient with all simple weapons.

If this is the character’s first level in a class, she gains proficiency with the favored weapon of her divine patron; if her divine patron’s favored weapon is a simple weapon, she gains a +1 class bonus on damage rolls with that weapon.

Casting (Su)
A priest may combine spells and talents to create magical effects, and chooses either Wisdom or Charisma as her Casting Ability Modifier. In addition if this is the priest’s first level in a casting class she gains a single discipline feat she qualifies for, and may choose her casting type. (See Casting Type on the Magic page)

If this is the character’s first level in a class, she also gains the Ritual Casting Initiate (Magic) feat as a bonus feat.

Caster’s Concentration
As a spellcaster, a priest gains ranks in the Concentration skill equal to her class level.

Spell Pool (Su)
A priest gains access to a magical source of energy known as a spell pool. This pool contains a number of spell points equal to her levels in casting classes + her casting ability modifier (minimum 1). This pool replenishes once per day after performing a ritual to her divine patron (See Deities and Divine Patrons). If the priest possesses levels in another class that allows different methods of replenishing her spell point pool (usually a long rest), she may use either method but may only replenish her pool once per day.

Implements (Su)
A priest may choose a holy symbol, religious text, or sacred relic as her implement.

Magic Talents (Su)
A priest gains 1 magic talent every level, each magic talent may be used to learn a new talent or new spell the priest qualifies for. In addition she gains a bonus spell (but not talent) every 4 BCB she gains from this class.

Religious Study
The priest selects a divine patron which she has devoted herself to, which grants spells and other supernatural powers to her. The priest gains ranks in the knowledge (religion) skill equal to her class level. Although the priest is not required to always unfailingly adhere to the teachings of her patron, failing to do so can cause the patron to withhold or deny the priest access to spells and class features until the priest appropriately repents for her actions.

Domains (Su)
At 1st level, the priest selects 2 domains (or subdomains) from among those possessed by her divine patron. These domains grant multiple bonuses to the priest, which can include additional skill ranks, miracles, bonus spells and magic talents, and other fantastic powers granted by her divine patron. Each domain will immediately grant a benefit to the priest upon being gained, and will also provide the priest access to a domain miracle and various Divine Boons as she gains class levels.

If the priest is a spontaneous spellcaster and this is not the priest’s first level in a casting class, she may not select a domain that grants an affinity talent or a bonus spell unless she already possesses that talent or spell. If the priest is a prepared spellcaster and this is not the priest’s first level in a casting class, she may select these domains but only gains knowledge of that talent or spell in her spell source rather than gaining a bonus slot to prepare that talent or spell.

For a list of available domains and subdomains, see Blessings.

Miracles (Su)
By praying for the priest’s divine patron to directly intervene on her behalf, the priest may perform minor miracles a number of times per day equal to ½ the priest’s class level plus her casting ability modifier (minimum 1).

The priest begins play knowing 2 miracles; 1 selected from the list of miracles available to all priests, and 1 granted by one of her selected domains. At 3rd level, the priest gains the miracle granted by her second domain. As the priest advances she may learn to perform additional types of miracles.

If a miracle calls for a save attack roll, the roll is made using 1d20 + ½ SPB + her casting ability modifier, and may add her implement’s enhancement bonus to the roll. Unless otherwise specified, performing a miracle is a standard action that requires the priest to be able to speak clearly and to either be holding her implement or to have a free hand, and does not provoke attacks of opportunity.

For a list of miracles available to all priests, see Table - Miracles.

Divine Boon
At 2rd level, and every 4 levels thereafter, the priest gains a Divine Boon. When the priest gains a new Divine Boon, she may select a boon that she qualifies for from any of the domains she has access to, or from the list of boons available to all priests.

For a list of boons available to all priests, see Table - Divine Boons.

Flock of the Faithful
At 4th level, the priest is fully recognized as a servant of her divine patron, and any creature can automatically identify her as such if that creature worships the same patron or succeeds at a DC 10 knowledge (religion) skill check (the priest may suppress this ability at will).

Members of the same faith are always willing to provide assistance to the priest unless they have a compelling reason not to do so, improving their starting attitude towards the priest by one step (up to Helpful) and the priest may request any non-dangerous, non-costly assistance without the need to make a Diplomacy check.

At 9th level, the priest may request costly assistance without a check if it is within the member’s means to provide it.

Curse Resistance (Su)
At 5th level, the priest gains resistance against magical maledictions. The priest gains spell resistance equal to double her class level against spells and effects with the Curse keyword. This stacks with other forms of spell resistance.

Proselytize
Starting at 8th level, the priest may make a Diplomacy check to request aid of any creature that goes against the creature’s values or its nature without automatically failing, as long as doing so is consistent with the values or nature of the priest’s divine patron; such requests have a DC modifier of +15. The priest may add ½ her class level to her Diplomacy check when making requests of members of the same faith.

Expanded Portfolio
At 11th level, the priest may select an additional domain (or subdomain) from among those possessed by her divine patron, gaining its Domain Benefit and Domain Miracle. If this domain grants ranks in a specific skill, the priest may retrain any ranks in that skill that she had previously invested.

Absolution
At level 12, when the priest performs her daily ritual to replenish her spell points she may also select a Divine Boon available from one of her domains that she meets the prerequisites for and gain that boon. She may change this boon each time that she performs her daily ritual.

At 19th level, the priest may select two boons and change one or both when she performs her ritual.

Time of Need
Starting 15th level, the priest’s many friends in high places (both in heaven and below) allow her to perform some rituals at reduced rates. When performing a ritual to restore life to a deceased creature, the priest need only pay half the normal cost in gold pieces to perform the ritual. She must still meet all other normal requirements to be able to perform the ritual.

Convert (Su)
Starting at 16th level, the priest’s sermons become so compelling that they inspire faith in the faithless. Any creature that listens to the priest espouse the glories of her patron (a full-round action that provokes attacks of opportunity) for at least 1 minute becomes the target of a Will save attack (as if using a Miracle), using the priest’s knowledge (religion) check result. On a success, the target converts, becoming a worshiper of the priest’s divine patron. Creatures that would suffer a negative effect for changing their divine patron (such as a priest who worships another patron) receive a +10 to their save roll. Creatures that have a strong moral opposition to the priest’s divine patron (such as converting a dwarf to worship a beardless elven god) receive a +5 to their save roll. Creatures which would be put in danger by the priest’s divine patron or its followers (such as converting an undead to worship the sun god) receive a +5 to their save roll. On a failure, the target cannot be affected by this ability again for 24 hours.

The priest’s divine patron fully welcomes any new converts. Creatures that possess features which are reliant upon a divine patron (such as priests and champions) may replace any features which they are no longer eligible for (such as domains and divine boons) with others which could be granted by their new divine patron.

Pilgrimage (Su)
At 17th level, as a full round action that provokes attacks of opportunity, the priest may transport herself and any willing creatures she is touching (as if using the Plane Shift ritual) to her divine patron’s home plane, or from her patron’s home plane to any other that could be reached with the Plane Shift ritual. The priest may use this ability a number of times per day equal to her casting ability modifier (minimum 1).

Divine Herald (Su)
At level 20, the priest attains a small measure of divinity of her own, and takes her place alongside the divine beings that serve her patron directly. She gains a +2 deific bonus to all ability scores, her creature type changes to elemental, with a subtype matching that of her divine patron, treating her divine patron’s home plane as her own, she no longer ages, and she no longer needs to eat, drink, or sleep (but must still breathe). She may still choose to count as her original creature type whenever it would be beneficial for her to do so.

Additionally, if she is slain while not on her home plane she may immediately choose to transport herself to a safe location on her home plane and, 1 hour later, returns to life as if she were the target of a True Resurrection ritual. Once this ability has been used it cannot function again for 1 year.

Table - Miracles
Below is a list of miracles that are available to all priests.

Table - Divine Boons
Below is a list of Divine Boons that are available to all priests.