Magic/Spells/Wave Surge

Keywords: Creation

Prerequisites: Water Affinity, BCB 3rd

Target: (See Text)

Duration: 1 Round + 1 round per 5 BCB

Range: Close

Action: Standard Action

Saving Throw: (See text)

Spell Resistance: No

Description: You may spend a spell point to create a wave of water that starts at your location and moves 30 feet per round in a direction of your choosing to a maximum of close range. Creatures struck by the wave are subject to an attack against their CMD (1d20+BCB+CAM). On success the creatures struck are knocked prone, on one degree of success or higher they are instead carried by the wave during the wave’s movement for this round. You receive a +5 bonus to this check if the creature is already caught within the wave. Creatures may attempt a combat maneuver or Athletics checks to swim attempt against the CMD (1d20+BCB+CAM). Creatures within the wave may begin the suffocate if they cannot breathe in water.

The wave is 10 feet high and 5 feet long. Objects larger than the wave stop all movement of the wave and immediately end the spell.

Tsunami
Prerequisite: Wave Surge, BCB 16th

Benefit: You may spend an additional 2 spell points when casting Wave Surge to allow it to become a powerful tsunami. When improved to a Tsunami the destructive force and size of the wave surge are drastically increased. A Tsunami’s speed improves to 60 feet per round, and creatures struck by the Tsunami take 8d6 points of water damage regardless if a success or failure of the combat manuever check. The size of the Tsunami is improved to 2 feet tall per BCB and 10 feet wide per BCB; with a depth of 10 feet. Due to the increase in size the Tsunami receives a +4 bonus to its CMB and CMD. Creatures who fail to escape the wave take 6d6 points of bludgeoning damage for each turn they fail to escape.