Skills/Diplomacy

Diplomacy is used to persuade others to agree with you, gather information, or improve your standing with a creature.

Gather Information
Diplomacy may be used to gather information about a topic or individual. This requires 1d4 hours around a town at various public locations to gather information from the locals. The DC will vary on how readily known the information is with common information being DC 10, while obscure and secret knowledge may take a DC 20; though some topics may always be unknown to the common folk.

Retry? Yes, though each attempt requires an additional 1d4 hours, and the DM may restrict trying again for another 24 hours.

Influence Attitude
You may attempt to change the attitude of a creature with a successful check. The DC is usually dependent on the creature’s starting attitude plus their charisma modifier. Diplomacy only can be used against creatures who are capable of understanding you and possess an Intelligence of 4 or greater. This usually requires a minute of interaction, making it difficult or impossible to change a creature’s attitude once combat has begun.

Success improves the creature's attitude by one step, plus another step for every degree of success you exceed the DC, though this should not be more than two steps normally.

Failing by less than one degree does not change their attitude, but failure by one degree or greater reduces their attitude by one step.

These shifts in attitude last for 1d4 hours, though if a creature was shifted to neutral or better standing their attitude will usually not shift below indifferent unless you perform some sort of action that would change their attitude, such as a hostile action.

Retry? You cannot influence a creature’s attitude more than once in a 24 hour period.

Make Request
You may attempt to make a request of a creature of at least neutral standing. This is an additional diplomacy check against the creature’s current attitude with an additional modifier determined by the nature of the request. Some requests may automatically fail if they go against the creature’s nature.