Bestiary

= Human Commoner (CR 1) = XP 400

Size: Medium Type: Humanoid(Human)

Speed: 30 ft. Init +2; Perception +5

Classes: 1 Humanoid

DEFENSE

AC +3, Touch +2, Flat-Footed +1 (+2 Dex, +0 BDB, Padded Shirt +1)

HP 10(1d8+2)

Fort +4, Ref, +4 , Will +3

OFFENSE

Stamina: 4/4

Melee Attack Bonus: +3 (Str  +3, BAB +0) Ranged Attack Bonus: +2 (Dex +2, BAB+0)

Single Attack: +3 Sickle (1d6+3 20/x3)

STATISTICS

Str 16, Dex 14, Con 15, Int 10, Wis 14, Cha 10

Proficiency: Sickle ,Padded Shirt

Perks: Additional Feat(Major), Musclehead(Knowledge(Region/Nature) (Minor), Day Job (Profession(Farmer))(Minor)

Feats: Versatile, Human Ingenuity, Skill Focus(Profession(Farmer)), Professional(Profesion(Farmer)), Extra Stamina

BAB +0; CMB +3; CMD +3

Skills: (1)Perception +5, (1)Knowledge(Region) +6, (1)Knowledge(Nature) +6, (1)Survival +5, (1)Profession(Farmer) +9

Equipment: Sickle(10; 4), Padded Shirt(4; 6)

Notes: This NPC is archetyped to be a farmer, but can be quickly swapped to fit better theming by changing the profession skill and the equipped weapon.

= Human Guard (CR 3) = XP 800

Size: Medium Type: Humanoid(Human)

Speed: 30 ft. Init +2; Perception +7

Classes: 2 Humanoid, 1 Fighter

DEFENSE

AC +7, Touch +3, Flat-Footed +4 (+2 Dex, +1 BDB, Chain Shirt + 4)

HP 31(2d8+1d12+9)

Fort +8, Ref, +7 , Will +5

OFFENSE

Stamina: 4/4

Melee Attack Bonus: +5 (Str  +3, BAB +2) Ranged Attack Bonus: +4 (Dex +2, BAB+2)

Single Attack: +5 Broadsword (1d8+3 20/x3); +5 Light Shield(1d4+3 20/x2); +5 Spear (1d8+5 20/x3)

Full Attack: +3 Broadsword (1d8+3 20/x3) & +3 Light Shield(1d4+3 20/x2)

STATISTICS

Str 16, Dex 14, Con 16, Int 12, Wis 14, Cha 10

Proficiency: All Simple Weapons/Armor, Broadsword, Light Shield, Chain Shirt, Chainmail, Breastplate

Perks: Armor Master(Major), Intimidating Prowess(Minor), Strong Leaper(Minor)

Feats: Professional(Profession(Soldier)), Versatile, City Dweller, Maneuver Training, Weapon Proficiency(Broadsword), Weapon Proficiency(Light Shield), Skill Focus(Profession(Soldier)), Shield Wall

BAB +2; CMB +6, CMD +7

Skills: (3)Perception +7, (2)Diplomacy +4(+6 to gather information), (2)Acrobatics+6(+7 When Jumping), (3)Profession(Soldier) +13, (2)Intimidate +7, (1)Stealth +5 (+9 to blend into a crowd); (3)Knowledge(Region) +6

Equipment: Broadsword(10, 7), Spear(10, 10), Light Shield(10; 4), Chain Shirt(4; 24)

Notes: This guard should utilize the Shield Wall feat when applicable.

Inexperienced Human Guard (CR 2)
XP 600

Size: Medium Type: Humanoid(Human)

Speed: 30 ft. Init +2; Perception +6

Classes: 1 Humanoid, 1 Fighter

DEFENSE

AC +6, Touch +2, Flat-Footed +4 (+2 Dex, +0 BDB, Chain Shirt + 4)

HP 23(1d8+1d12+6)

Fort +6, Ref, +5 , Will +4

OFFENSE

Stamina: 4/4

Melee Attack Bonus: +4 (Str  +3, BAB +1) Ranged Attack Bonus: +3 (Dex +2, BAB+1)

Single Attack: +4 Broadsword (1d8+3 20/x3); +4 Light Shield(1d4+3 20/x2); +4 Spear (1d8+5 20/x3)

Full Attack: +2 Broadsword (1d8+3 20/x3) & +2 Light Shield(1d4+3 20/x2)

STATISTICS

Str 16, Dex 14, Con 16, Int 11, Wis 14, Cha 10

Proficiency: All Simple Weapons/Armor, Broadsword, Light Shield, Chain Shirt, Chainmail, Breastplate

Perks: Armor Master(Major), Intimidating Prowess(Minor), Strong Leaper(Minor)

Feats: Professional(Profession(Soldier)), Versatile, City Dweller, Maneuver Training, Weapon Proficiency(Broadsword), Weapon Proficiency(Light Shield)

BAB +1; CMB +5, CMD +6

Skills: (2)Perception +6, (2)Diplomacy +4(+6 to gather information), (2)Acrobatics+6(+7 When Jumping), (2)Profession(Soldier) +8, (1)Intimidate +6, (1)Stealth +5 (+9 to blend into a crowd)

Equipment: Broadsword(10, 7), Spear(10, 10), Light Shield(10; 4), Chain Shirt(4; 24)

Experienced Human Guard (CR 4)
XP 1,200

Size: Medium Type: Humanoid(Human)

Speed: 30 ft. Init +2; Perception +8

Classes: 2 Humanoid, 2 Fighter

DEFENSE

AC +7, Touch +3, Flat-Footed +4 (+2 Dex, +1 BDB, Chain Shirt + 4)

HP 45(2d8+2d12+16)

Fort +8, Ref, +6 , Will +4

OFFENSE

Stamina: 6/6

Melee Attack Bonus: +7 (Str  +4, BAB +3) Ranged Attack Bonus: +5 (Dex +5, BAB+3)

Single Attack: +7 Broadsword (1d8+4 20/x3); +7 Light Shield(1d4+4 20/x2); +7 Spear (1d8+6 20/x3)

Full Attack: +5 Broadsword (1d8+4 20/x3) & +5 Light Shield(1d4+4 20/x2)

STATISTICS

Str 18, Dex 14, Con 18, Int 12, Wis 14, Cha 10

Proficiency: All Simple Weapons/Armor, Broadsword, Light Shield, Chain Shirt, Chainmail, Breastplate

Perks: Armor Master(Major), Intimidating Prowess(Minor), Strong Leaper(Minor)

Feats: Professional(Profession(Soldier)), Versatile, City Dweller, Maneuver Training, Weapon Proficiency(Broadsword), Weapon Proficiency(Light Shield), Skill Focus(Profession(Soldier)), Shield Wall, Skirmisher Stance

BAB +3; CMB +6, CMD +7

Skills: (4)Perception +8, (4)Diplomacy +6(+8 to gather information), (4)Acrobatics+8(+9 When Jumping), (3)Profession(Soldier) +13, (2)Intimidate +7, (1)Stealth +5 (+9 to blend into a crowd); (3)Knowledge(Region) +6

Abilities: Martial Flexibility

Equipment: Broadsword(10; 7), Spear(10; 10), Light Shield(10; 4), Chain Shirt(4; 24)

Notes: This guard should utilize the Shield Wall feat when applicable. In addition this guard should try to utilize their Martial Flexibility as needed.

= Human Soldier (CR 3) = XP 800

Size: Medium Type: Humanoid(Human)

Speed: 30(-10) ft. Init +2; Perception +6

Classes: 1 Humanoid, 2 Fighter

DEFENSE

AC +12, Touch +3, Flat-Footed +9 (+2 Dex, +1 BDB, Heavy Shield +3, Breastplate +6)

HP 28(1d8+2d12+6)

Fort +6, Ref, +6 , Will +3 (+7 vs fear)

OFFENSE

Stamina: 4/4

Melee Attack Bonus: +4 (Str  +4, BAB +2, Strength Rating -2) Ranged Attack Bonus: +2 (Dex +2, BAB+2, Strength Rating -2)

Single Attack: +4 Longsword (1d8+4 19-20/x2); +4 Heavy Shield (1d6+4 20/x2); + 2 Light Crossbow (1d8 19-20/x2)

Full Attack: +0 Longsword (1d8+4 19-20/x2) & +0 Heavy Shield (1d6+4 20x2)

STATISTICS

Str 18, Dex 15, Con 15, Int 10, Wis 12, Cha 8

Proficiency: All Simple Weapons & Armor; Full Plate, Chainmail, Breastplate, Longsword, Heavy Shield

Perks: Armor Master, Undaunted, Strong Leaper, Defensive Stance

Feats: Fleet, Maneuver Training, Cleave, Quick Draw

BAB +2; CMB +5(-2), CMD +6(-2)

Skills: (3) Acrobatics +5(-2), (3) Perception +6, (3) Survival +6, (3) Profession(Soldier) +6

Abilities: Martial Flexibility

Equipment: Breastplate(4, 36), Heavy Shield(6, 15), Longsword(10, 7), Light Crossbow (10, 10)

Notes: This soldier should try to utilize their Martial Flexibility as needed. The soldier also has defensive stance allowing them to fight defensively for a -3 to attacks but a +4 dodge bonus to AC, and boosts their shield bonus by +1.

Currently this soldier is 2 strength below the combined strength rating requirement of 6 from his breastplate and heavy shield; As a result his movement speed, attack rolls, CMB, CMD are all reduced (values already factored in, but indicated how much penalty he is receiving to each piece.

Experienced Human Soldier (CR 4)
XP 1,200

Size: Medium Type: Humanoid(Human)

Speed: 30(-10) ft. Init +3; Perception +6

Classes: 1 Humanoid, 3 Fighter

DEFENSE

AC +14, Touch +4, Flat-Footed +10 (+3 Dex, +1 BDB, Heavy Shield +3, Breastplate +7)

HP 41(1d8+3d12+12)

Fort +7, Ref, +7 , Will +4 (+8 vs fear)

OFFENSE

Stamina: 6/6

Melee Attack Bonus: +5 (Str  +4, BAB +3, Strength Rating -2) Ranged Attack Bonus: +4 (Dex +3, BAB+3, Strength Rating -2)

Single Attack: +5 Longsword (1d8+4 19-20/x2); +5 Heavy Shield (1d6+4 20/x2); + 4 Light Crossbow (1d8 19-20/x2)

Full Attack: +1 Longsword (1d8+4 19-20/x2) & +1 Heavy Shield (1d6+4 20x2)

STATISTICS

Str 18, Dex 16, Con 16, Int 10, Wis 12, Cha 8

Proficiency: All Simple Weapons & Armor; Full Plate, Chainmail, Breastplate, Longsword, Heavy Shield

Perks: Armor Master, Undaunted, Strong Leaper, Defensive Stance

Feats: Fleet, Maneuver Training, Cleave, Quick Draw, Rapid Reload

BAB +3; CMB +6(-2), CMD +6(-2)

Skills: (4) Acrobatics +6(-2), (4) Perception +7, (4) Survival +7, (4) Profession(Soldier) +7

Abilities: Martial Flexibility, Armor Focus(Armored Fortress(Light)), Armor Specialization

Equipment: Breastplate(4, 36), Heavy Shield(6, 15), Longsword(10, 7), Light Crossbow (10, 10)

Notes: This soldier should try to utilize their Martial Flexibility as needed. The soldier also has defensive stance allowing them to fight defensively for a -3 to attacks but a +4 dodge bonus to AC, and boosts their shield bonus by +1.

Currently this soldier is 2 strength below the combined strength rating requirement of 6 from his breastplate and heavy shield; As a result his movement speed, attack rolls, CMB, CMD are all reduced (values already factored in, but indicated how much penalty he is receiving to each piece.