Magic/Spells/Instant Armor

Keywords: Creation

Prerequisites: Earth (Water-Anima) Affinity

Target: 1 creature

Duration: 10 minutes per BCB

Range: Touch

Action: 4 AP

Saving Throw: None

Spell Resistance: No

Description: You may spend a spell point to touch a willing creature and create a suit of armor, or a shield, with which you are proficient; this is made of metal, stone, or ice, but uses the normal statistics for an armor or shield of that type. If the target creature is already wearing armor, the created armor reinforces what is already there, filling in gaps and adding extra layers; use the higher (for armor bonus, strength rating, and weight category) value between the worn and created armor, and apply any special features (other than nimble) from both armors. The created armor takes damage before any other armor for the purposes of armor redirection and armor sacrifice, and has a number of hit points equal to 5 per BCB plus your CAM. The spell ends when the conjured armor reaches 0 hit points, but it is not considered broken at half hit points. Either the caster or the creature wearing the created armor may dismiss the spell as a 2 AP action.

Instant Armor Reinforcement
Prerequisite: Instant Armor, Enhance Equipment, Enduring Enhancement

Benefit: When creating armor with Instant Armor, you may spend an additional spell point to grant the armor a +1 enhancement bonus (gaining an additional 8 hit points per point of enhancement bonus), plus an additional +1 at 6 BCB and every 3 BCB thereafter (to a maximum of +5 at 15 BCB). If you treat your BCB as different between the Instant Armor and the Enhance Equipment spells, you may use the higher value for this purpose. This does not stack with the enhancement bonus of armor already worn, use the higher value.

Instant Effortless Armor
Prerequisite: Instant Armor

Benefit: Rather than creating a specific set of armor with Instant Armor, you may instead create a protective shield around the target creature that does not restrict its movement. Unless otherwise wearing armor, the creature is treated as unarmored but still receives a +1 armor bonus to AC, which increases by +1 at 4 BCB and every 3 BCB thereafter (to a maximum of +7 at 19 BCB).

Instant Convenient Armor
Prerequisite: Instant Armor

Benefit: You may spend an additional spell point when creating armor with Instant Armor to allow the armor to be stored or donned as a 2 AP action by the wearer. When stored, the armor folds away into a palm-sized item worn by the target creature such as a broach or belt buckle. While folded, the armor retains its armor bonus, hardness, and hit points, but is treated as a tiny object; the folded armor may be targeted by sunder or steal combat maneuvers, or by sleight of hand checks. The spell ends if the target creature is no longer wearing the created armor or the folded object.

Instant Persistent Armor
Prerequisite: Instant Armor

Benefit: When creating armor with Instant Armor, the duration increases to 1 hour per BCB.