Character Advancement

Table: Character Advancement {| class="wikitable" ! colspan="5" |

Character Advancement

 * colspan="4" |Character Perks(1st only)
 * Major Perk: 1 Minor Perk: 2
 * Character Level
 * Ability Score Points (maximum)
 * Saving Throw Points(Maximum)
 * Feat(Type)
 * Wealth
 * 1st
 * 1 (1)
 * 4(2)
 * 1st (Any), 1st(Racial), 1st(Skill)
 * 100 gp. In addition, each character begins play with a single battered suit of armor and two battered weapons they are proficient with. (Battered items function as a non-masterwork version but scrap for 4d6 gold)
 * 2nd
 * 3(1)
 * 6(3)
 * 500gp
 * 3rd
 * 4(2)
 * 8(4)
 * 2nd(Any)
 * 1,000 gp
 * 4th
 * 6(2)
 * 10(5)
 * 2nd(Racial)
 * 2,000 gp
 * 5th
 * 7(3)
 * 12(5)
 * 3rd(Any), 2nd(Skill)
 * 3,000 gp
 * 6th
 * 9(3)
 * 14(6)
 * 5,000 gp
 * 7th
 * 10(4)
 * 16(7)
 * 4th(Any), 3rd(Racial)
 * 8,000 gp
 * 8th
 * 12(4)
 * 18(8)
 * 13,000 gp
 * 9th
 * 13(5)
 * 20(8)
 * 5th(Any)
 * 21,000 gp
 * 10th
 * 15(5)
 * 22(9)
 * 4th(Racial), 3rd(Skill)
 * 34,000 gp
 * 11th
 * 16(6)
 * 24(10)
 * 6th(Any)
 * 48,000 gp
 * 12th
 * 18(6)
 * 26(11)
 * 54,000 gp
 * 13th
 * 19(7)
 * 28(11)
 * 7th(Any), 5th(Racial)
 * 70,000 gp
 * 14th
 * 21(7)
 * 30(12)
 * 90,000 gp
 * 15th
 * 22(8)
 * 32(13)
 * 8th(Any), 4th(Skill)
 * 120,000 gp
 * 16th
 * 26(8)
 * 34(14)
 * 6th(Racial)
 * 150,000 gp
 * 17th
 * 27(9)
 * 36(14)
 * 9th(Any)
 * 200,000 gp
 * 18th
 * 29(9)
 * 38(15)
 * 260,000 gp
 * 19th
 * 30(10)
 * 40(16)
 * 7th(Racial), 10th(Any)
 * 340,000 gp
 * 20th
 * 32(10)
 * 42(17)
 * 5th(Skill)
 * 440,000 gp
 * }
 * 34(14)
 * 6th(Racial)
 * 150,000 gp
 * 17th
 * 27(9)
 * 36(14)
 * 9th(Any)
 * 200,000 gp
 * 18th
 * 29(9)
 * 38(15)
 * 260,000 gp
 * 19th
 * 30(10)
 * 40(16)
 * 7th(Racial), 10th(Any)
 * 340,000 gp
 * 20th
 * 32(10)
 * 42(17)
 * 5th(Skill)
 * 440,000 gp
 * }
 * 32(10)
 * 42(17)
 * 5th(Skill)
 * 440,000 gp
 * }

Advancement Details
Below is the description of various character advancement aspects,

Ability Score Advancement
At each level (including 1st) a character may allocate points into their ability scores as an inherent  bonus to represent their continued growth as a character. A character gains a point each level to add to his ability scores, as well as an additional point every even level, as an inherent bonus to his stats. This means a character at 1st level will have 1 point, while a character will have 30 points to allocate at level 20. A single ability score cannot have an inherent bonus to a single ability score for more than half the character's hit dice (rounded up).

Save Allocation:
In this system saving throws are determined by the player as they level, given a number of points to spend each level with a maximum value for each save. A character has a Reflex, Fortitude, and Will saving throw and must allocate points into it accordingly. At first level a character gains 4 points to spend amongst their 3 saving throws, with a maximum of 2 in a single save. At 2nd level and every level thereafter the character gains 2 points to allocate in their saving throws up to the maximum for each save. While detailed on the chart the formula for the maximum saving throw value for a single save is 2 + 3/4 of the character’s level. This maximum is simply the base save bonus your character has and does not limit other factors such as ability score modifiers, and other bonuses to saving throws.